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Heavy Weapon Suggestions

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ShadedExalt:

--- Quote from: Crafeksterty on November 27, 2014, 02:59:15 pm ---So in this case, the jupiter needs some specifics that doesnt make it too powerfull. Like a long-ish arming time. Or long reload. Arcs... something.

--- End quote ---

I mentioned it did have tiny arcs and a medium-long reload.  Also, it moves your ship when you fire it.  Arcs would be just above what it would take to cover a ship at, say, half the Mercuries maximum range.

What do you think about the rest of them?

TeddyBearMafia:

--- Quote from: Crafeksterty on November 27, 2014, 02:59:15 pm ---Jupiter field cannon sounds awesome actually. I support this.
Kinda want a heavy weapon that a goldfish would use though, the goldfish doesnt use the heavy flak. This one seems like another one. More use to it than the heavy flak i must say.

The one after that is called hwacha.


But yeah, jupiter field cannon sounds ballers. May be super powerfull on a spire and a galleon.
I mean. A spire with Jupiter, Mercury + 2 artemis or Light flaks = quick death.
Or a galleon with Jupiter and Mercury and a heavy flak.

So in this case, the jupiter needs some specifics that doesnt make it too powerfull. Like a long-ish arming time. Or long reload. Arcs... something.

--- End quote ---

I agree with the issues above, and also would raise an objection to any piercing gun that also support lochnagar use - it seems ridiculously OP no matter what the limitations to allow for a gun to potentially do more piercing damage to a ship than it has hull armour in a single shot.

My own gun suggestions would move somewhere along the lines of a gun like the heavy bomb launcher noted above - an air burst weapon in the line of a mine launcher would be very cool. Especially for snipey spires, a 2x art+merc build with a burst/impact weapon would allow for the gunner to use the main gun as mid-range deterrence to a charge while still being effective at range as well on an art. Or at least in my head that seems cool.

ShadedExalt:
Well,I've used every nerfbat technique I can think of except arming time.  What would you suggest?  Also, all of this feedback for the Jupiter is great, both good and bad, but what about the other five guns?

TeddyBearMafia:

--- Quote from: ShadedExalt on November 27, 2014, 04:24:50 pm ---Well,I've used every nerfbat technique I can think of except arming time.  What would you suggest?  Also, all of this feedback for the Jupiter is great, both good and bad, but what about the other five guns?

--- End quote ---

IMO, work with the idea. Shatter damage might be more applicable than piercing, and allow the gun to serve as a long range disabling gun that then allows the ship some precious few moments to deal exclusively with a closer enemy.

Crafeksterty:
The uber Hades sounds good but not interresting.
Then there is the other hwacha (vulcan)
then Net launcher, which seems too specific for a heavy weapon. The mine launcher beats it in slot usefullness.

Ide rather have a heavy weapon that downright denies the enemy pilot from piloting for 10 (more or less) solid seconds. Like a harpoon but with electrifying effect with shatter across all components. This is something all heavy weapon ships could use. Especialy the goldfish and its meneuvering use of heavy weapons. So a long reload that makes the ship that has one fire it have to turn for side guns to continue using other weapons. Perfect for the goldfish and optionate for spire and galleon. On the galleon, i can see people using it on the right side with a hwacha. Stun it, then plant all hwacha shots into it.

Another heavy gun ide like to have that is a tad bit too specific is a ElecCloud maker heavy weapon. Creates a cloud in short distance once every reload to destroy oncoming projectiles. Whenever a ship flies thru it, it suffers intense Tar like Damage. This one is sort of like the net one, but its purpose is hard to use offencively, meaning only goldfish could use it offencively, while the other ships would have it for defencive purposes of making projectiles not pass through.

There was once a suggestion for a laser heavy weapon. Where you concentrate light or heat into the ship. But its effects are questionable. Direct fire damage is pretty devestating and it has no reload.

Ide love a Cannon, mid to close range gun. A pretty litteral cannon IMPACT damage based heavy weapon that mainly pushes ships. The impact would be pretty good versus Permahull because, impact is 1.5 per 1 damage, meaning its 0.1 better than explosion which is 1.4. Spire and Goldfish could find this super usefull. Galleon in some maps.

I think a big favour for heavy weapons is a heavy weapon that is greatly affected by a gunner gunning it. So this gun has a 0.2 second reload meaning the gunner can use absolutely any ammo he likes. So it is a heavy weapon the gunner glues himself on and shots constantly. Ide say a gun like this should do light weapon ammount of effect because it has no real reload with added effects from the gunner. It would be a good piercing + shatter weapon that doesnt do much damage. Like i said, constantly shoots so no real escape from it. It also has aoe for the use of effects like Incendiary or Burst.

This sparks an idea...

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