Admin > Dev App Testing
New Testing, Balance! (Saturday 22nd)
Squidslinger Gilder:
If that is how the Pyra will be then why not just give it the classic turning back? Its just very weak. This would completely break the ship and turn it into the worst ship in the game.
Spire, great, keep it. It has needed this buff.
Squid, great, keep it, but...I don't think it needs more hp. You just turned it into probably the best ramming ship in the game. This is too much. Reduce the HP and due to the speed up, reduce it back to classic levels so it can't go around ramming everything in sight.
Crafeksterty:
But thats a question.
I accidently exagerated and said "-250" which is actualy "-150"
But this is aproximatley 20% of the pyras full health gone down.
When i think about this again...
This will make sure that pyramideons do fall when they fall. And in another note when i think about it more, it does have an easy management so this does actualy balance it out versus other ships managements. It is still an easy ship, but you need to be more carefull this time around.
Squids health change is still super weird... why would it have that much health?
Queso:
Never did I think the day would come when you ask for less for the squid Gilder. If this means squid is viable again though :D
Squidslinger Gilder:
--- Quote from: Queso on November 24, 2014, 05:08:08 pm ---Never did I think the day would come when you ask for less for the squid Gilder. If this means squid is viable again though :D
--- End quote ---
Oh I've asked for the health reduction for awhile. But along with it I wanted this turn rate buff. I'm reasonable regarding the vessel. If its going to be slow and clunky like it is now, then it needs a lot of HP and different gun mounts. But if its going to be nimble and fun like it used to be, then it needs less hp and the ability to evade quickly.
I liked when the ship literally fell apart when it touched others. It forced you to fly it with more finesse and become a better pilot. During the Saturday test, the others were more afraid of my squid rams than they were the actual boat getting a kill. I bobbed and weaved yet only got advantages when I rammed. So, cut the hp, maybe give it a little nudge on accel...perfect. I only say a slight nudge on accel so the ship can avoid accidental ramming with the reduced hp.
As it was, you needed kero standard to not only run but also stop the ship. Now, kero is acting more like a buff, not a necessity. I'd love it as is but I'd love it more if it had a slight nudge. I'd like to test the squid with a 7.0m/s so give it another half a m/s. Suspect that may be all it would need.
Oh and, is there going to be more testing days soon? Found myself logging in the past few nights just to fly around sandbox for fun, but moving targets would be nice :D
sparklerfish:
dude totally called that the spire got a hull buff. It survived pyra rams it never would have before. I say keep that in there for sure.
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