Info > Feedback and Suggestions

Balance problem - metamidion

<< < (2/9) > >>

OnlyMan.:
"Metamidions are easy to crew and pilot if you have a crew who will not run around like headless chickens... add an AI engineer or a gungineer who insists on two people being downstairs the metamidion looses all of its potency."

That is all ships.

"That said as a metamidion pilot, it has a lot of weaknesses, just because other pilots do not exploit those weaknesses often enough does not make the ship itself over-powered..."

I have spent more time piloting a metamidion more than any other ship, as that was my main ship in competition for a long time (until Tropo thought I was not stupid enough top screw up) Does it have weaknesses? Of course, but in terms of weakness compared to strengths, the meta is very imbalanced.

"Would be interesting to see how the hand of balance intends to balance it out a bit more, but once that happens, you'll never see the pyra in the hands of PUGs (pick up groups) again, which would be a shame..."

No, we should start seeing more spires, junkers, mobula etc. I'm not saying that the metamidion is perfect. I am saying the skill needed to do well with one..is really not that high.

Replaceable:
Edit: Balloon block in everything except a pyramidion, and a galleon.

OnlyMan.:

--- Quote from: Replaceable on November 19, 2014, 08:33:38 am ---All you have to do is get out of arcs, plus the pyra is pretty weak, less acceleration, rotation speed, vertical acceleration/top speed than other ships. And plus it lacks disable, so take a carronade and/or an Artemis, get rid of the guns and it can't win.

Fly a catfish. (Hwatcha goldfish.)
Take meta junker (hades/art/art, gat/ mortar, carronade/banshee, gattling/banshee)
Fly a mobula and dodge them. Then use their poor turning speed and your pretty good acceleration to get away from them.
Overpower them with the firing power of a galleon.
Knock them off arcs with mines.
Take a carrot pyramidion (carronade, Artemis.)
Flamer carro pyramidion.
Out range them.

Hell, even fly out of arcs with a squid and keep in their blind spot.
Try a dual gat, heavy flak spire, with a mine, that's harder to pull off but since a pyramidion is almost all hull, they can die to this pretty good.

It's not over powered, it has its place, and it has its counters. Plus I'm seeing less Metamidions these days if I'm honest...

I will admit though the skill floor to use one is pretty low, but still it can be beaten regardless of this.

It's important to note that gat mortar wrecks pyramidions because of all the hull they have to hit, fly at your own risk.

Speaking of which, you can block shots with every ships balloon except a pyra.

Bit of a mess of a reply but hey.

--- End quote ---

Getting out of arcs should be the right answer...but with phoenix claw and the gat mortar having exceptional arcs in almost all directions, its not that hard for a meta to stay on target. Of course it can be beaten, however, the effort/skill needed to beat one in a mobula, for instance, is much higher than vice versa. Also, blocking shots with a meta is pretty unnecessary most of the time, due to its compact nature.

Mean Machine:

--- Quote from: Aleyeska on November 19, 2014, 07:24:58 am ---However in terms of skill needed, and this is coming form someone started in the competitive scene as a meta only pilot,  is so much less than what I needed for any other ship.

--- End quote ---

So? Same is with guns. It's a lot easier and faster to learn how to fire gatling or flamer than hades or lj and i don't see people complaining gatling is op or unbalanced.
Pretty much every ship in game can wreck metamidions with the right loadout, but yes you will need more time to master those. But hey, more effort - more reward. Fair, don't you think?

Replaceable:
I'm talking about blocking the shots from a metamidion in a different ship, it can protect you from damage.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version