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Version 1.3.8 Hotfix 2 Release Notes

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GeoRmr:

--- Quote from: Keyvias on November 07, 2014, 01:15:50 pm ---In that situation though if the form crew got a good fourth that game or simply a random group of singles liked working together, they'd be split apart.

If a friend joined onto you in the lobby, he wouldn't be returned with you when the game goes back to queue.

--- End quote ---

One person having to manually rejoin a crew form is better than 4 - 12 people having to manualy rejoin a crew form.

redria:
How about...

Captains and crews get options at the end of a match on the waiting screen.

Crews get a button next to every person on their ship's name that will invite that person to their crew form. This will light up the other person's invite button and if they click it in return, the 2 players are linked, along with any other crew form either player had already.

Captains get these buttons for their crew, along with for their allied captain(s).

Basically when you end a match and it displays everyone in the game, everyone on your crew would have a button icon that will invite said person (and all of their crew form) to join you (and all of your crew form). If you are invited by someone on your crew, the button you have next to their name would light up in some fashion to indicate that said person has invited you. If you click that button as if you were inviting them, your crew forms will be merged. Captains have this option with their allied captains as well.

Crew forms after matches are determined by players on both sides indicating an interest in joining up again. The option to rematch or re-queue would be determined by the collective vote of each crew form.

CitizenFry:

--- Quote from: Grixis on November 07, 2014, 04:49:45 am ---- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.

--- End quote ---
Teaching achievement 6, which is the same as teaching 8 AFAICT, is still broken for me after today's patch. Pls fix.

zlater75@hotmail.com:
Ship or Team ?

Think Redria has the same idea but not sure if i understood it. However imo that would be solved easy i.e. "captains perrogative". Let the players choose for the program instead of the program choosing for the player without knowing what players desire. That's the keyword here.. Desire.

On the crew formation bit do it shipwise but with a notification during a 20 second timewindow within it has to be replied to by a team captain if he wants his ship to join that teamformation or not.
If people want to play together a simple yes or accept.. if they don't care or don't want to a no or decline or when the timelimit is up then notification and possibility is off.
Same for crewmembers. If they are gone from the ship for some reason but might come back. Same window of time to be "greyed out" (like the "connecting" player in lobby) so that a captain can invite them easy by seeing their name (like recent if not a friend) on the ship so ships get full and captains can choose themselves if they want to go only ship or whole team.

Richard LeMoon:
Well, this is how it plays out in most of my MM crew forms. Get a ship of people you like and a ship of people you would rather not play with. Leave crew form. Form new crew with people you invited. Get in new match. Get a fellow ship of people you do want to play with. Get some people on the opposite team that want to play with you, but end up in crew form. Everyone joins the new crew from making three ships. Continue until you have four ships full of people you like playing with, all provided by MM. Watch MM soil itself trying to figure out a good match to your four ship murder squad.

As for team, ship, or rematch, I say all three. Simple checkmark next to each ship you would like to play with again, including enemy team. Give those ships higher priority in the next MM round, giving them a higher, but not guaranteed chance at playing with/against with each other again. High skilled ships will not vote for low skilled ships often, so MM will get some desperately needed human input.

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