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Version 1.3.8 Hotfix 2 Release Notes

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KitKatKitty:

--- Quote from: Grixis on November 07, 2014, 04:49:45 am ---The battles are done and the dust is starting to settle. So far we’ve raised $15,848 for four great causes. 

--- End quote ---

YAY! This is amazing!!! Good job guys!


--- Quote from: Grixis on November 07, 2014, 04:49:45 am ---Changes:
- Novice levels have been changed to level 1-7.
- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.

--- End quote ---

Thank you for trying to improve this. I do think the level cap at 7 is pretty low. My suggestion would be 1-10 or even 1-14. But we will see how this plays out in the next week or so.


--- Quote from: Grixis on November 07, 2014, 04:49:45 am ---- Matchmaker will now value balanced matches more, as well as some additional balance enforcements. Players will be less likely to be sent to unbalanced matches, unless we deem that they have waited too long.

--- End quote ---

Thank you for listening and trying to also improve match making "balance". May I ask what Muse has deemed as "waiting too long"??


--- Quote from: Grixis on November 07, 2014, 04:49:45 am ---- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.

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Grrrr...Muse! You were doing so well till I got to this point...Yes I completely understand WHY this has been done...BUT I have a suggestion at the least because frankly I think most people see this as unwanted.
MY SUGGESTION: Limit 3 rematches to all matches made with queue BUT please please please take this off custom made matches!!!!! Now I'm asking this for a few reasons...obviously like many people have already stated this game is about finding good people you like to play with, good crews you like to play with and good team mates you like to play with. Sometimes my friends, my clan and even new randoms get in really good grooves and will play for hours!!! We really don't want to have to re queue every 3 matches.

BUT as a clan leader this actually concerns me even more and which is my main reason to ask for it taken off custom matches. If I have my whole clan in a custom made match (a. because there is no timed lobbies in custom made matches so we can talk strategy and other clan needed organization and b. we can host skirmishes or practices with other clans and c. no forced swapped lobbies) at no point in time am I going to want to have to re queue my whole clan every 3 matches....let alone re-queue my clan AND another clan if it's a skirmish or practice. THIS IS NOT HELPFUL to clans, clan practice or the competitive scene in Guns.

So at the very least I can understand having forced re queue after 3 matches in match made lobbies BUT NOT in custom matches.


--- Quote from: Grixis on November 07, 2014, 04:49:45 am ---- Player level in chat message will be the max level (of 3 classes), rather than current class level.

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Ya can't say this makes any sense to me and I still want the levels back by our names.


--- Quote from: Grixis on November 07, 2014, 04:49:45 am ---Fixes:
- Some base system changes, which would allow the bounty event to show up again.
- Bug fix that caused captain in queue to be sent to crew slot or to a full lobby.
- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.
- Ship theme objects stuck in the air randomly are now gone.
- Wrong language in Andrew Howell (Fyraxis) voice pack has been fixed
- Image for Desert Scrap has been fixed
- Custom match list scroll bar now scales proportionally to number of listed matches.
- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)

--- End quote ---


YAY! Thanks for the fixes.

Also, From what I understand of Redria's idea I like.

Caprontos:
I kinda don't wanna say it but I think crew-form is like the worst thing about the new system..

I am kinda bored with three low skill pilots.. and suddenly - a full ship of high skill players drops in and just ruins any chance the lobby had to be fun. I do consider pilot skill levels to be a bigger factor then a gunners or engineers.

I feel its needed to find a way to balance crew-form more then trying to solve how to keep novices out of my games..

Perhaps by making it so the MM won't drop a ship in to a lobby it just removes all balance in the first place... Don't we have some MMR thing that should be able to tell that the ship is just to much for the lobby?

I personally would rather wait longer to play and have more fair games, then have rushed matches that are not fun. Losing is fun if you had the opportunity to win. Its not fun when you can't win.

I don't agree with the "if your in the queue to long we just put you in any match".. Doesn't this just undermine MMR entirely? I can see I suppose adding an option to just put you in a match for the more impatient.. But if MM would be able to find me a balanced game if I wait longer.. Would that be so bad?

I wouldn't even mind having the option to join matches that have crew-formed ships unable to be put into.. :P

How does MM work anyway? Does it add up the MMR of each team and make them equal? Does it try to make ships have similar MMR rating? Does it just put people in with similar mmr regardless of over all rating for a team?

Are any classes weighted? Like is a high skill pilot worth more to a team then a high level gunner?.. Or does the MM just view them as an equal?..


-I feel I should say I think MM is an improvement in some ways over the old list system.. and I  know there are many factors that are hard to account for when dealing with whats "balanced" some the MM probably can't look at.. but I feel like some times it isn't even trying..

shaelyn:
hey KitKatKitty?  I think if you don't open up a custom match to matchmaker, the lobby will maintain.  it's only the matches opened to matchmaker to fill empty slots that will re-queue.  clan practices and tourneys should be fine.

someone correct me if I'm wrong - that's how I read the OP.

Mezhu:
As for the level-in-chat thingie. How about it showed the sum of a player's levels instead?

Spud Nick:
Ever sense MM was implemented I have been getting ships filled with my friends. Most of the ships I fly now will be all green (no not spring green) I also see more friends lurking in the spectator slots.

This is new for me. I have played this game a lot and have never seen this many friends in the lobby. I can only assume that this is MM at work.

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