Info > Release Notes
Version 1.3.8 Hotfix 2 Release Notes
Keyvias:
Let me take a moment to explain why the rematch changes are there.
As I stated in another thread. Rematch takes people from the queue.
As matchmaker is trying to create a match with 20 people in queue, if a match rematches and people leave (which happens all the time.) That lobby takes people from the queue which now means the next game created has less people (and less opportunity to balance) due to having people removed from the queue.
If requeueing it taking a lot of time, let us know and we'll do our best to find ways to lower that .
We'll definitely keep an eye on the changes, but I promise they're there with the goal of improving the system for all. We will never say any system is perfect and we'll always be looking for ways to improve the system.
HamsterIV:
Guilder, your fascination with anime girls smacking boys on the head with some sort of solid object is starting to worry me. Is everything OK?
Also I am not opposed to going back to crew form more frequently, however sometimes the person "in charge" of the crew form doesn't or can't start a new game search and we have had to start a new crew form. I would like an easier way to invite people I just played with into a new crew form. Perhaps a button to create a new crew form as crew form host and automatically invite the 3 other people from the ship I am currently on.
sparklerfish:
If a lobby is fun enough for me and everyone else in it to want to hit "rematch" three times, we sure as hell don't want to be torn from it and put back in the queue. Please no. Continuity with players is important for teaching, for making friends, for not getting frustrated all to hell and having to stop playing... :(
Wundsalz:
Regarding putting players back into the crew formation after matches:
Can you please stop tossing the entire fleet you've been with in the last played match into the queue? I'd rather like you to put the players back into the crew-formations they've entered the lobby with. Not only does this spare us the work of recreating the initial crew-formation, but it also should be easier to handle for the match making system. This way you don't have to find huge slots for entire teams which might already have a strong mmr-deviation within their own ranks, but you could distribute single players and smaller crew formations across fitting matches.
Mezhu:
--- Quote from: Wundsalz on November 07, 2014, 12:44:11 pm ---..
--- End quote ---
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