Info > Release Notes
Version 1.3.8 Hotfix 2 Release Notes
Mezhu:
I like these changes.
Hoja Lateralus:
Firstly, pretty much what Geo said, +1
--- Quote ---- Novice levels have been changed to level 1-7.
--- End quote ---
Why so low? That's barely a bit more than an old lvl2. Has game became so much easier? I don't think so. Please change it to more-or-less pre-1.3.8 lvls so 12 or at least around 10-ish.
--- Quote ---- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.
--- End quote ---
"Only" three weeks after release. *sigh* About time.
--- Quote ---- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.
--- End quote ---
Similar to Geo I think this is unnecessary change and it will mosty cause frustration because people will still want to play together and they're be forced to make new lobbies. Exactly the same thing as with hiding levels.
--- Quote ---- Player level in chat message will be the max level (of 3 classes), rather than current class level.
--- End quote ---
Why?
--- Quote from: Michael Wittmann on November 07, 2014, 04:55:49 am ---- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)
So when will EVERYTHING be reverted to less restrictive 1.3.7 behavior?
--- End quote ---
This made me giggle. I kinda agree.
Indreams:
I don't mind most of the fixes. I think the matchmaker needs work, and this is a step in the general, right direction.
What I'd like to address is this.
When crews are made by the matchmaker, players barely know each other.
When that crew of strangers is placed into the crew-formation, there is no incentive to stick together, and most players leave.
Players than join another stranger crews. The cycle continues.
Guns of Icarus is a team game. Purpose of the matchmaker and the crew-formation should include easing player-to-player cooperation.
As the matchmaker stands now, it doesn't seem to achieve this purpose too well. The limit to the number of rematches is a limit to this purpose.
To be fair, game lobbies rarely rematch to more than three games, and player-to-player cohesion is marred by many other factors than match making. But the match maker is still a factor.
In conclusion, I think the matchmaker could use more improvement, and the three-match limit should be reviewed. Other than that, I'm glad I won't be placed in novice lobbies all the time.
Wolfprints:
I agree with the above, being forced back into the queue is NOT a desirable change. Once players get a good, balanced, friendly lobby going, we want to be able to stick around in it for quite a while. This is especially true for a group of more than 4 people who are trying to play together. If we have 6 people playing, we don't want to be forcefully separated every 3 matches. As it is, players can choose to return to crew form if they don't like the lobby, and I think that is even the default behaviour. Please let us keep the choice to stay in a lobby that we like. Finding and playing with fun people is important to the enjoyability of this game, so don't force us away from people we like. We already have the ability to leave if we want to.
Sammy B. T.:
No amount of "balancing" and swapping people around will be better than finding a good team to play with and against which is progressively getting harder and harder with automatic shuffles and now automatic re-queuing.
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