So... lately -- after getting them used on me -- I've been playing with flechette weapons. The carronades, that is.
I'd like others' thoughts on this, but slowly I'm leaning more and more towards thinking they're a bit overpowered?
I mean it's been great for my get 3 more kills than deaths and other goldfish achievements... but it just renders the victim ship completely helpless. They can't shoot back, trying to run just speeds their demise. As soon as it's rebuilt, it gets knocked down again, and that's without instructing my gunner to hold fire until they repair.
Yeah, teammates can help, especially in 3v3, but in 2v2... they're often busy with your other teammate.
It's also an attack that works from any angle, whereas other component attacks, you need to, say, approach from behind (engines) or face the weapons you're trying to take out, and so on...
But with a balloon attack, you just stay above, shoot down, and there's just nothing they can do, even with 2-3 engies constantly rebuilding the blimp.
My personal strategy is drogue chute and hope my ally responds/can respond when I call. It really seems about all I can do, and certainly my victims when I launch the attack seem just as helpless. Certainly even with a more conventional attack, an ally's help to take the heat off can go a long way, but not even a hwacha renders one as fully immune to retaliation as this.
So, I wanted to put it on the table for discussion. Unless I'm missing some key element or there's some other reason, do balloon attacks seem a little OP?
And another point for the upcoming adventure mode... if there are adversarial missions and only 1 ship per side... it seems like it will come down to whoever can knock down the other's blimp first, or to whoever brings a carronade or two if one player decides not to.