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Version 1.3.8 Hotfix Release Notes

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Wundsalz:

--- Quote from: Keyvias on October 27, 2014, 03:38:28 pm ---You can't have balance and be a very good player and not be match with lower allies (when you don't crew form or friend join.) Mathematically, it just doesn't work.

--- End quote ---
Yes, it does. Mathematically speaking you want to minimize the standard deviation of the players glicko 2 rating in a lobby

I'm not sure whether you've considered this problem at all, but I convinced you didn't address it sufficiently. I don't mind carrying some dead-weight from time to time, but having to do so all the time, because you want to balance the lobbies with vets isn't a fun for the vets.
Depending on the vets mood and the novice players attitude the experience for the novice player will range from an enjoyable learning-session to a rant-and-insult-session. Unfortunately the latter scenario will likely occur more frequently. That's not good for either side.
related post

Schwalbe:
Before I state anything, I would like to apologize for my behavior. I know I shouldn't act this way, but I'm a hot headed tough basterd, who suffers from ADHD, and I sometimes have problems to hold myself from attack ( my mother's legacy, long story ) - especially when I'm angry enough to feel urge to kill impossible to tame.

I see many long posts, and people trying to argue about... things. It's good, of course, this helps to develop some diplomatic skills and so on...

But. Let me ask you a question.
 How many of you (I mean, Muse DEVELOPERS) played your game?
You know, with intentions to analyze "how it works in real world" rather than, I mean - cold-blooded, neutral analysis after getting rid with all the emotions and beliefs about "how hard I worked to achieve this and that goal" and just make some in-game observing?

I appreciate, that you guys are intelligent and creative, but for Christ's sake - I might be exaggerating a bit, but it looks like you actually didn't; I understand that, you are the ones who code, not ones who play ( and imagine me high-fiving you, 'cause in such particular case I'm alike with you ). But in fact - this time you SHOULD go and try to play, if you didn't. Because despite all the brainstorm I am sure you did - when it comes to practice it ain't actually worked, but you still continue on that course.


About the experience level - despite being newbie, I absolutely agree with Mr. Disaster.

And about that putting-high-level-players-with-less-than-10-level-ones--cause-we-think-it's-balance, well... It. Doesn't Work.

One of you asked if doing so will make that high level player to lose more frequently, and puts on the thesis, that he will not. Which is absolutely, pardon my french (no offense), bullshit. Newbies know much less than those experienced ones, and tend to act mindlessly frequently. I would even say, that if the crew - forgetting all that experience or level stuff - IS including one guy who doesn't act as he should, that crew is more exposed to be shot down, and therefore the whole TEAM is exposed to LOSE. I understand, that from pure mathematic point of view it is reasonable to compensate high levels with greenhorns, but for the love of God, in true game this will NOT work.

If I understand well that glicko2 thingy, the lvl 1 player with one match played and won is placed higher than lvl 45 with about 90% of his matches won? Don't you guys see that this is and Monty Pythonisque absurd?

Most of reasons for hating new patch were explained by Mr.Disaster few posts earlier. I will not repeat those thoughts.


I tried to explain my thoughts as clearly, civil, and transparently as it was possible. And here's my advice - listen what veterans are saying. These guys trusted you, and some of them may feel betrayed.

Tropo:
honestly post the numbers go ahead calling you out

also transparent i feel like i have mention transparency to muse to many times. player feed back is clearly asking you to be transparent and your argue about hiding numbers and saying to have facts and cold mathematics to prove it. weird just post it then

so fare i have been match against levels 45 and 45 pilots (2 of the best pilots in the game)and levels above 30 as crew with co pilot that had palyed 12 matchs and 3 lvl 1 players with no matches player

no matter how good a glicko score is there no way thats balanced or fair

also chasing inexperienced player around the map trying to save them is not fun at all


players in guns of icarus community have been complaining about game play balance for ages  from all different sides of the game

now everyone is complaining about match balancing transparency is key  show us the live glicko score in lobbys



my honest beleive is that the system muse has try to deploy is not working due to lack of players  or higher levels playing ?

sparklerfish:
Hmmm, Tropo, yeah, I kind of like the idea of actually displaying a player's glicko rating.  If you want to hide the levels because you think they're not an accurate reflection of players' skill, why not show us the number that you insist IS an accurate reflection of their skill?

DJ Logicalia:

--- Quote ---How many of you (I mean, Muse DEVELOPERS) played your game?
--- End quote ---

Literally, nearly all of them. I don't mean to be a jerk here, and you being, as you claim, a game designer have some inside info on how the creation of the a game goes, but you're new to Icarus. You can't just jump into a community and make claims like this. The Devs are very active, at least more so than any other game I've played, in the environment. As far as the veterans making big claims, that's another thing. I appreciate the current change in tone from everyone. The yelling and ad hominem attacks and the memes(? Come on guys) weren't condusive to any sort of forward progress.

For the record, I see a lot of the new changes to be a little silly, but I don't know the ins and outs of what precisely goes on behind the scenes. Do I miss the match list? Very much so. Do I think hiding levels isn't good? Yeah. Do I think the new lobby design and the going back to crew form is dumb? Yes. BUT. I know that every single employee at Muse wants what's best for our game and our community. I trust all of the changes you make are for the best or at least have good intentions.   Thanks Muse :D

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