Info > Release Notes
Version 1.3.8 Hotfix Release Notes
KitKatKitty:
Keyvais I will respond to that on that thread as to make things easier.
TeddyBearMafia:
Aight, here's my perspective as a newish vet (played since may, have about 700 games played, about 60-70% as captain).
1. I have played with a lot of novice crews, and I find that with novice crews some builds are unplayable - i.e. mobula. Now, I have actually taught completely new players how to crew a mobula in a 3v3 and been successful, but that takes substantial effort from me as a captain that I'm not ALWAYS willing to put in. So point one is that the matchmaking system is likely to increase the amount of explaining and teaching that I have to do by virtue of low playerbase as has been mentioned in this thread so far.
2. I am more willing to teach and talk to new players if
(1) they are responsive and listen, and
(2) I have someone else to help me with the process.
For example, last night KitKatKitty and I flew a Galleon with a newbie bot deck and kept the build the same through a number of games to give the new players some experience playing with the same build over and over - and it was far easier with two experienced players willing to guide than just me. I find that when I am alone as a vet on a ship with a new crew of which even one person is unresponsive, I am instantly uninclined to put time into guiding or playing cooperatively with the people on my ship.
3. I prefer transparency to misdirection. I totally understand about how player dynamics work with regard to seeing levels and feeling instantly dispirited, and I can see the perspective from the other side. The problem here is that the illusion is really hard to maintain with a low player-base like what we have. Thus, I prefer not to be treated like I'm an idiot and don't understand what's going on with regard to matchmaking. It's clearly the most conventionally fun to play with a perfectly oiled crew, and everyone loves winning, which leads me too...
4. I don't mind losing, as long as people are having a good time. When I'm losing and people are communicative, even if they're all novices, I don't mind nearly as much. We're having fun, we're shooting guns, we're crashing into things... it might be exasperating getting blown up, but we all know why that's happening. When no one communicates, I feel like the game is a chore. And the thing that glicko2 definitely doesn't measure is how communicative someone is feeling at any point in time. But I guess that's just a fact we're going to have to live with in terms of any matchmaking system for a team game.
So, am I disappointed with some of the changes? Yes - but I suppose I can chalk some of that up to conservatism. Still, I would highlight the points I've noted above as an indication that my experience with the game hasn't fundamentally changed from before the matchmaking system was introduced, with the exception that I'm being called upon to teach more often than I have previously. And that has been stressful, and difficult, and often frustrating to the point of not wanting to play any more that day.
Just my thoughts.
Michael Wittmann:
Where does muse state the system was good as is? I doubt anyone, neither the community, nor the devs are happy with the games current state. Read through the first few pages of this thread you will see
Regarding the money-milker picture Wittmann paints. I think it's an outrageously unjust assessment of muses intentions. If you make such wild claims at least have the decency to bother making an argument based on reason and show us how muse now miraculously generates more money from this game. I for one don't even see remote signs they were heading into that direction. This update is for coop, that much has been confirmed. Coop is to bring in tons of money due to it will be newb friendly rather than catering to the core gamers who have kept this game alive for two years. If you can keep the newbies playing a little longer you will make more money than catering the same 300 people playing every day
Keep in mind this is the second time I have been hoodwinked by devs who claim one thing but do another. I learned my lesson on fighting the powers that be. No good will come from it but a swift ban. If you cannot see this then you are blinded my friends. You will see it when workshop starts pushing out bronie skins and the devs catch on and collect the top ten best workshops and make them DLC for a quarter each. Mark My WORDS. The day of reckoning is upon us.
Wundsalz:
--- Quote from: Michael Wittmann on October 28, 2014, 07:51:19 pm ---This update is for coop, that much has been confirmed.
--- End quote ---
Has it now? Frankly I'm a bit baffled by said confirmation, which I must have missed, as the match making systems tries to match players versus players. So far I've assumed the systems reusability (the most evil thing ever) for a PvE game would be rather limited.
Sure, muse focuses on pushing their new project forward in general, which is a reasonable thing to do as they won't be able to live on GoIO:PvP alone forever, but as I see it, this particular patch for GoIO:PvP is, well a patch for GoIO:PvP. Loadout-recommendation feature, better tutorials, an improved minimap, a lot of bug fixes - all things which improve GoIO:PvP... 2 years after the release.
The match-making system is motivated by GoIO:PvPs needs as well - it's supposed to address a problem GoIO has got since its release: stacked lobbies. Obviously the system has got its flaws which unfortunately currently overshadow it's benefits and the other improvements which have been introduced with this patch.
--- Quote from: Michael Wittmann on October 28, 2014, 07:51:19 pm ---Keep in mind this is the second time I have been hoodwinked by devs who claim one thing but do another. I learned my lesson on fighting the powers that be. No good will come from it but a swift ban. If you cannot see this then you are blinded my friends. You will see it when workshop starts pushing out bronie skins and the devs catch on and collect the top ten best workshops and make them DLC for a quarter each. Mark My WORDS. The day of reckoning is upon us.
--- End quote ---
I care little for your delusions. Scribble your reckoning prophecies on a sign and proclaim them running through the street naked if you must, but don't expect me to lend you an ear.
Regarding your fears of getting banned for critizism you can safely ease up though. Muse has got a history of taking criticism on the chin, more so they try to work things out rather than ignoring it. I recommend this article as it grants some insight on muses attitude and mind set when it comes to interaction with their customers. You really don't do justice to them here.
Schwalbe:
@TeddyBearMafia - the truth has been once more spoken, only to be left unnoticed by those who are in power. And that's sad, because as far as live tought me - only spitting unjustified hatred is being noticed...
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