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Problems with matchmaking

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Mezhu:
What redria said.

Remove friends' MM lobbies from custom lobby list, remove linking custom lobbies to MM, remove taking exp or achieving stuff in custom lobbies. Make all custom lobbies visible to everyone. Then custom lobbies are turned into what you want them to be. Places for casual fun that anyone can join and do not affect the rest of the playerbase.

GreenBreeze:
If it is going to be split into two systems or a hybrid system I still feel you will need to have a match list of all the custom games running and waiting. If you split it so that only custom games are advertised to preserve the balance that MM attempts to achieve that would probably be sufficient. The lack of a feature to view lobbies is one of my main complaints about the new system. I don't want to add every person in the game to my friends list to retain functionality I had before. I have seen other games where MM is the default method for finding a match but they still give you the ability to view all the matches and you can join one manually if you desire(Hawken comes to mind). This doesn't seem to break anything in those games, but GOI is unique with it's small community and heavy slant towards teamwork. There aren't really a whole lot of equivalent games to compare it to.

shaelyn:
hang on, hang on.  I think we're all suggesting the same thing with a few tweaks, am I right?  split custom matches from matchmaker ones, and games made from the matchmaker only get filled by the matchmaker and maintain balance.  after that, it's just a matter of custom matches and what those that would use it want out of it.  am I right?  just as long as the balanced matches the matchmaker makes don't get touched.

so if we want, since it wouldn't hinder matchmaking, there could be a match list for just custom games.  there could be slot swapping and friend join and everything we want.  and possibly, matchmaker could have a selection on it to fit a person to custom games as well as balanced games (priority: speed, and give a chance for custom games to be filled), or balanced games only.  but none of that would touch the matches that the matchmaker balances.  matches created by the matchmaker can have all the restrictions.

I still question whether we're big enough to split the player base like this.  but it's something Muse can try, if they want to?

Mezhu:
Entering custom games through matchmaker kills the point of custom games. Custom games should be custom games, ones for the people that cant live without their 4 harpoon mobula and their friend join oh-so-important functions, apart from the rest of the matching system.

Squidslinger Gilder:
Even with that CG system there should be a option in MM to fill custom games. You can't fill everything from advertisements because people come and go all the time. You need steady players able to replace ragers. In LFG queues in SWTOR there is an option you have to select to join Ops in progress. It isn't on by default. You just click a box and boom, you are now queued for other groups.

I propose a similar system. Add a button on the MM screen for CGs. People who make CGs can also have a button to accept MM players. So both sides get the choice.

Now lets add another layer to help this. In SWTOR's queue system, you can see the group make up and who is in it before you accept to join. For GOIO CG we do the same. MM finds the CG and the title of the CG game is displayed in a popup box with two buttons, "join match" "return to queue." That way if you don't want to join Farticus's Poontacular match, you don't have to. You just return to queue and look for the next.

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