Info > Feedback and Suggestions
Problems with matchmaking
KitKatKitty:
--- Quote from: Ruairi on October 28, 2014, 10:38:39 pm ---Now in regards to the second pilot I don't even know how this is a thing...? Other's have suggested in the past that by blocking anyone that isn't in the captain position from using the pilot class this could be resolved. This is a step in the right direction, however I would add that the only positions available on a ship are the recommended load outs chosen by the captain of that particular ship. In addition to this I would also add that in lobby, a person cannot change to a second gunner without the first gunner acknowledging this change and being swapped to engineer as a result.
--- End quote ---
As much as I agree this may help these small problems and they are good ideas....Just want to add it takes away customization and fun....There has been many times in lobbies that all 4 players on all 4 ship have became pilots or gunners just for the fun of it and battled it out this way. Granted this isn't "serious" play and by far not the norm...however I would be sad to see this ability disappear because those are by far some of the funnest matches I have ever played and playing a game is all about fun with friends after all.
--- Quote from: Ruairi on October 28, 2014, 10:38:39 pm ---In regards to balance, I don't believe this can really be achieved as long as the "rematch" option is a feature. This is because it limits the player pool available, hence veterans are spread out over various matches often crushing less experienced players on "stacked" teams. I would also like to add there are numerous ways in which this community could be improved very easily. Such as creating an icon new players could display showing that they are willing to learn from Veterans willing to divulge information on the game. Team Fortress 2 allows players to receive a coach if they wish... But in a game that thrives on teamwork, there is little done to help new players develop so that they may achieve/see endgame... This could also explain why GoI player activity fluctuates so aggressively...
implementation or even acknowledgement, I'd wager the future of this game is surely threatened... Especially with Veteran players slowly being BURNT out :/
--- End quote ---
I actually like the idea of new players having a badge or icon indicating that they are willing (or not willing) to learn. This is a good ideal indeed.
Also agree, sadly, that the future of this game is surely threatened when it comes to Veteran Burn out.
macmacnick:
Matchmaking would, with work, work for the PS4 version of the game. However, it doesn't width well for the PC version, as it figured to balance out matches in the wrong way. We don't want balance in our matches, necessarily. We look for friends or good communications skills and microphone use, or at least crewmember responsiveness, which are things that cannot be really quantified. Things would be different if GLIKO took into account the people online on one's friendlist and their clanmembers, and had a higher chance of putting you with them or people with a similar amount of matches played.
Schwalbe:
That would be the most reasonable solution, but this would be difficult to balance before putting into a game. Trust me, I'm a programmer.
Richard LeMoon:
Just tried MM again today. Joined as 'crew'. Got into a match in less than 20 seconds as an engineer....
.....
.....
.... in the pilot seat of an empty ship. Before I could say "Well done, matchmaking.... well done....", it filled my ship with pilots.
I don't even know what to say. I just tipped my hat to the lobby, left, and joined on a friend.
GeoRmr:
Okay I take it back matchmaking works awesome.
So awesome that the 4v4 on Flayed Hills I just came out of was so balanced in skill that it lasted
AN HOUR AND 45 MINUTES
Fuck this, I don't want to play balanced games.
On another note an engineer on my ship who had played through the whole game lost connection in the last 5 seconds and his match completion % dropped - I found this to be amusing.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version