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Problems with matchmaking

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Squidslinger Gilder:
PS4 had to wait on Unity to update to do it. MM indeed would be perfect for console play. I saw the logic in the move to MM, but this isn't a viable MM for the community, nor is it viable for PS4.

Dev Bubbles:
@Geo, no worries!  Sorry for the late reply.  Yeah your point on the level display is valid.  Let me just go over the reasoning again.  The cosmetic levels that's displayed is as you know an indicator of how much someone has played, but it's not necessarily a direct reflection of how well someone has played.  Take me for example.  I'm considered high level, but I'm not nearly at your skill level.  So the rating that we use for the match maker should account for how well someone plays, and there isn't necessarily a one to one correlation.  So, we found in certain cases, people look at the levels, and already decided that the match was out of balance, while in reality, the match was quite in balance (meaning the prematch ratings on either side was actually fairly close, and that the match results reflected that).  So while you're right in that the implementation of hiding lvs in lobby is only cursory, it's done to at least attempt to disassociate cosmetic levels and perceived balance indication/representation.  But of course we do realize the highly important value of showing off your levels that you worked so hard for, and therefore we are showing it everywhere else where it doesn't directly impact the perception of match balance. 

Yeah so that's really the rationale, and of course you're welcome to disagree.  So there's what I would say.  We'll call this an experiment.  If we can definitely show that this helps balance, we can keep.  Otherwise, we can roll back.  If it doesn't work as we expected, then there's no point taking away from level display in all its glory.  Hope this is a satisfactory response. 

Thanks so much!  Howard

Sammy B. T.:

--- Quote ---Yeah so that's really the rationale, and of course you're welcome to disagree.  So there's what I would say.  We'll call this an experiment.  If we can definitely show that this helps balance, we can keep.  Otherwise, we can roll back.  If it doesn't work as we expected, then there's no point taking away from level display in all its glory.  Hope this is a satisfactory response. 
--- End quote ---

I'd be a bit more trusting of this if there had been a resolution to the tab lock down, an unpopular result of an experiment for a mechanic no one was asking for. When you say roll back, what kind of time frame are you talking?

Dev Bubbles:
@Sammy, I'm not sure what you're referring to here?  Sorry about that.  Here let me put it this way, if you have a better idea about how to disassociate the perception that leveling is the measure of balance, let me know.  I'm all ears.  Would love to hear a better solution. 

Sammy B. T.:
https://gunsoficarus.com/community/forum/index.php/topic,3422.0.html

This was another problem caused by a fix no one was asking for.

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