Info > Feedback and Suggestions

Remove force starting timer

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Wundsalz:

--- Quote from: sparklerfish on October 20, 2014, 08:54:35 pm ---Nearly every match I've been in today, MM has dropped in a second or even a third gunner.  Forcing a match to start with [two or more] gunners on one ship is unacceptable.

--- End quote ---
fixed that for you.

RearAdmiralZill:
I've only ran into the timer issue a couple times in a 5 hour session. Its not all terrible.

That said, i'd like to see the captain earning a chance to add time every time a person leaves or joins their ship. I think that's 30 seconds per, so you get a minute to get someone squared away. Doesn't sound like much, but the recommendations have been doing wonders for me.

Dementio:
As far as I understand this timer adds no positive experience in any way. Instead the lobby experience is either the same as it was before the patch or it develops negatively for certain players, because some feel pressured by the timer or have a not optimal crew and the match starts regardless.
It was ok that the match started because more than 50% of the lobby was ready, but now it is just unpleasent.

RearAdmiralZill:

--- Quote ---It was ok that the match started because more than 50% of the lobby was ready, but now it is just unpleasent.
--- End quote ---

I disagree. Just because more than 50% was ready really meant nothing if one ship had issues getting set up, in pub games of course. There is a threshold of the game forcing its hand for the sake of time too quickly, and people just being petty and sitting on their hands because they can, because we controlled the timers. One could say if we all were more responsible with the old timers, Muse wouldn't of had to implement what they have.

There is a happy medium to be made. We just have to reach it.

Byron Cavendish:
^^^^Agreed to all posts about the frustration

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