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Remove force starting timer

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Dementio:

--- Quote from: RearAdmiralZill on October 21, 2014, 09:26:37 am ---I disagree. Just because more than 50% was ready really meant nothing if one ship had issues getting set up, in pub games of course.

--- End quote ---

Of course that is true too, but I rarely had issues when it came to asking my allies or even the enemy team to unready for a second, nor did I ever have trouble unreadying myself when my allies asked me to. That way the entire enemy team could show they are ready while the own team was not. And yes, impatient people will probably leave the lobby, but they always will.

So far the current lobby timer, which force starts your match no matter what, solves no issues that were there before, but instead creates new ones. The best it does is probably teaching, dare I say, spoiled competitive players that pug lobbies cannot always be as pleasent as the orginized competitive ones.

GeoRmr:
How about a compromise?

Old ready system with over 50%, but once a majority has readied up all ships get a button to add extra time c.90"?
One click per captain per countdown, if ships un-ready and the countdown restarts they get another click.

The amount of delay could even be scaled i.e. first click by captain A has a longer duration than second click by captain B. And/Or in 3v3 - 4v4 games an overwhelming majority reduces the amount of time from a click - if 7/8 ships are ready one click is worth less time than if 6/8 or 5/8 ships are ready.

RearAdmiralZill:

--- Quote from: Dementio on October 21, 2014, 10:47:43 am ---
--- Quote from: RearAdmiralZill on October 21, 2014, 09:26:37 am ---I disagree. Just because more than 50% was ready really meant nothing if one ship had issues getting set up, in pub games of course.

--- End quote ---

Of course that is true too, but I rarely had issues when it came to asking my allies or even the enemy team to unready for a second, nor did I ever have trouble unreadying myself when my allies asked me to. That way the entire enemy team could show they are ready while the own team was not. And yes, impatient people will probably leave the lobby, but they always will.

So far the current lobby timer, which force starts your match no matter what, solves no issues that were there before, but instead creates new ones. The best it does is probably teaching, dare I say, spoiled competitive players that pug lobbies cannot always be as pleasent as the orginized competitive ones.

--- End quote ---

Well, it does solve the community issue of lobbies taking a day and age to start, if not ideally because of the instances where a game starts and you have two buff engies (happened to me, that was interesting).

I seriously doubt though that forced timers are going to go away. Captains abused the power they had (we are all guilty at some point) to hold a lobby up because someone had greased ammo and not heavy, or similar circumstances. It just murdered lobby start times. Sometimes it takes a bad game to make someone realize they are wrong (also had that last night).

Calling for forced timers to be removed, I believe, is wasted time. Trying to make them work better (add time, a new mechanic for when people shift in/out of the lobby) is the way forward. Like the fact when over 50%, but not 100% of the teams are ready, the timer goes to 30 seconds. For random games, that's not great. Maybe being ready should only work if 100% of people are in fact ready. Otherwise its just a visual to show impatient people that their ship is in fact ready to go.

SirNotlag:
I LOVE the timer! I hated Lobbies of Icarus and the timer gets ride of that, plus I myself have not had any problems getting my crews to co-operate thanks to the recommended load outs.

Dementio:
I think I didn't make myself clear enough. I meant the new timer that starts in the lobby even when nobody is ready. According to the game itself it already starts when 2 people are on each ship. If it changes to "at least 3 people on each ship" then I wouldn't complain too much, because then the lobby would actually be rather full when the timer starts, but currently the timer starts way too soon.

Starting a timer when people are actually readyed up is ok.

I will make a new thread with lobby timer suggestions, since this thread was supposed to go in another direction.

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