Info > Feedback and Suggestions

Remove force starting timer

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Dementio:
Played 2 games and I was already getting stressed by the timer.
Left the pilot spot to spectate, new pilot joins -> 30 seconds left.
Stacked lobby, 2 ships ready up, game starts even though 2 didn't want to.

What's good about the timer again?

Adding 15 seconds with "Add Time" does nothing.

GeoRmr:
in custom games there is no timer =)

>custom game > open to queue > win

sparklerfish:
Custom game doesn't really solve the issue.  As soon as you click "Recruit From Queue", it behaves like a normal matchmaking lobby, though.  So unless you have enough friends to fill a custom game, you'll have the same problem.

I don't see the point of the timer at all.  I really hate it.  My first game I was dropped in as a gunner on a mobula which didn't need a gunner, I couldn't understand the captain's microphone, and we were forced to start despite not being ready.  If we'd had just a few more seconds to be able to type instructions, we would have been okay.  Forcing a game to start with bad loadouts is not an improvement over waiting a bit longer in a lobby.

Omniraptor:
I agree. The timer was a pretty bad idea because it removes control from the players on when a game starts. Sure it's a bit faster but I'd rather have good matches than prompt matches.

sparklerfish:
Nearly every match I've been in today, MM has dropped in a second or even a third gunner.  Forcing a match to start with three gunners on one ship is unacceptable.

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