Info > Feedback and Suggestions
Remove force starting timer
Dementio:
Played 2 games and I was already getting stressed by the timer.
Left the pilot spot to spectate, new pilot joins -> 30 seconds left.
Stacked lobby, 2 ships ready up, game starts even though 2 didn't want to.
What's good about the timer again?
Adding 15 seconds with "Add Time" does nothing.
GeoRmr:
in custom games there is no timer =)
>custom game > open to queue > win
sparklerfish:
Custom game doesn't really solve the issue. As soon as you click "Recruit From Queue", it behaves like a normal matchmaking lobby, though. So unless you have enough friends to fill a custom game, you'll have the same problem.
I don't see the point of the timer at all. I really hate it. My first game I was dropped in as a gunner on a mobula which didn't need a gunner, I couldn't understand the captain's microphone, and we were forced to start despite not being ready. If we'd had just a few more seconds to be able to type instructions, we would have been okay. Forcing a game to start with bad loadouts is not an improvement over waiting a bit longer in a lobby.
Omniraptor:
I agree. The timer was a pretty bad idea because it removes control from the players on when a game starts. Sure it's a bit faster but I'd rather have good matches than prompt matches.
sparklerfish:
Nearly every match I've been in today, MM has dropped in a second or even a third gunner. Forcing a match to start with three gunners on one ship is unacceptable.
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