Posted by: Crafeksterty
« on: Today at 11:44:14 am »
...And currently, there is no need to change it.
Right, well, click this link:
https://gunsoficarus.com/community/forum/index.php/topic,4697.0.htmlThis is the ship usage thread for The Hephaestus Challenge. To sum up all of Deltajugg's beautiful numbers,
there were more pyramidions than every other ship combined. There's a balance issue there.
Currently, damage transfer between the balloon and hull is too powerful and easily abused. Balloon popping is a magnificent way to control an engagement, but with how damage transfer works now, it's just too powerful as a kill weapon. Adding a
GIANT hitbox to any ship that has an exposed balloon AFTER that ship is already being controlled and probably can't shoot back is just.. Painful. It means that if there is a single balloon popper, I have to seriously consider bringing a pyramidion just to avoid being such an easy kill. If there's a Heavy carronade, or two light carronades, I'd be crazy if I didn't go with the pyramidion.
Damage transfer needs to be relooked at. I'm not saying remove it. Personally, I think redria's idea is quite interesting. But, there needs to be a change. Carronades themselves are pretty well balanced so I don't think making a change to how they work would be a good answer. Impact damage is also in a pretty good spot, being able to slam your opponent into a cliff, or the ground, is a pretty fun and well-balanced way to kill using a carronade. But, guns shooting a downed balloon is simply too effective under the current system.