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Heatsink: Good or Bad?

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BlackenedPies:
The problem with heatsink merc is the lower dps compared to charged. It does slightly less damage per clip and it takes  significantly longer to shoot a clip. Each shot however is enough to destroy any component except heavy guns so it can be used for disable purposes. The reduced velocity is limiting too.

Also, heatsink is good on the hwatcha but vastly inferior to burst. For close range heatsink is superior to regular ammo and should be used if you're near a flamethrower and without chem spray. Heatsink is a mandatory hwatcha gunner ammo.

Omniraptor:
I disagree about hwacha heatsink, you will have plenty of time to be flamed while the gun reloads and heatsink is useless. Chemspray is better. Also imo for hwachafish front buffed vanilla hwacha is superior to unbuffed burst hwacha, but that's debatable.

BlackenedPies:
It's true that heatsink hwatcha provides little to no fire protection fire due to the long reload and the fast clip release. Chem spray is essential, but I've seen heatsink be invaluable. The point is there is no third hwatcha ammo. Heavy for long burst for close. Heatsink is the second best hwatcha ammo for close range.

Buffed regular is best for dps vs armor/hull, burst is best for disables. Shooting burst at the front of a pyra can damage engines too.

Indreams:
If I'm placed on a quad hwacha galleon, I heatsink the unused side (usually the starboard side). That makes sure that it won't be disabled (usually by fire) when we need it. It's also a decent ammo on the hwacha (bigger salvo).

Alistair Marlowe:
If I'm gunning on a galleon and there are hwachas on the right side, I like to leave the rear starboard one loaded with heatsink in case the pilot misses something like a sneaky flamethrower squid or some other potentially disastrous fire-related scenario.  It's nice to know that you'll at least have one barrage to buy your ship some time to get back on its proverbial feet.

I did see mention of heatsink in squid guns, which I fully agree with.  When I pilot my squid (which admittedly is most of the time) I tend to issue my gunner heatsink for the nose gun, be it gatling or carronade.  There's no need for heatsink in the side gun because if an engineer is tanking the Highwind's hull without explicit orders to do so, I will throw them over the side.  And I won't land first.

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