Okie, there were a lot of OOC discussion about the turn structure of the game. Normally I would have you guys research this but I don't want you guys too confused. The original idea was to follow the turn structure of The Wall[v1]
This went (roughly), everyone plays turn and then at the end of the week the turns are totted up and played out in order of being received. (The order you guy post is the init order) Including the KS, which my aGM will do when he is able.
Part of why I picked EoT being a week is the amount of calculation that happen and the size of the post required to cover everything. I can see this taking an hour or two to do, at least. Also, I wanted to give those who aren't really active in the forum a chance to play as well. There's a few exceptions to this structure, LOOK is a free action, and as Keon asked, you can use it as many times as you want.. within a reasonable limit. As in you, can't look at something there's no reasonable way of seeing and it's not possible to see everything in between actions.
As about the research, Research is something I enviously as a way of letting you guys see the rules.. if you wanted to, it's very powerful, I planned to allow you to see everything with it, providing you pick the right topic. Such as, game rules, item research that give bonuses back for when building the item, moon phases, the Killstealer weapon, GM motivation, stats of an item. It's kinda powerful considering what the characters could in theory do with it so just to balance it out a little, I set it as an action
This system has been built from the ground up and new for this Wall[v2] and obviously untested and I would love to hear feedback after a bit. It does seem that the Turn structure could have been more clear to start for next time but here guys go!
Any questions?