Info > Feedback and Suggestions

Another one of those 'gunner balance' threads.

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Hoja Lateralus:
Desperate times call for desperate measures.

The solutions people suggest are big because the problem and its' effect on gameplay is big and (partly) makes more and more people leave game for ever which leads to less players which leads to more players leaving... you get the idea, eh? Lately I find it harder and harder to play GOIO and I'm not saying it's only because of role-design (or even gunner-design) flaw, but it sure adds up to the "bad pile".

Richard LeMoon:
I still think removing any DPS increase from the buff tool, and just have it make guns turn faster is the way to go. I don't think there should be any tool , gunner or otherwise, that increases the damage of a gun. That is a simple change to start with.

HamsterIV:
One thing to consider when buffing gunner tools is will they buff the engineer class? Since the engineer class has access to one gunner tool giving him something that can be used off the gun would give the engineer 5 tools (including spyglass) when running about. Many main engineers never touch the gun, or would be fine shooting vanilla if they get an added bonus in their main roll.

Richard LeMoon:
Exactly.

James T. Kirk:
As long as gunner tools can only be used on guns, I don't see how it would boost engineering.

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