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Another one of those 'gunner balance' threads.

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Captain Smollett:
Break The Paradigm!!!

GeoRmr:

--- Quote from: SirNotlag on October 02, 2014, 11:22:32 pm ---I quite like the idea of those side effects they would raise the skill cap of the team working together like a well oiled machine and I don't see a problem with that.

Provided the alterations do their intended task and make the gunner more effective at his job, so more builds work optimally with the 2 engineers and a gunner set up, rather than the 3 engineers, which I see very often.

3 engineer builds would still be viable and perhaps even more powerful than the 2 engineers and a gunner but only if there was some hardcore team orientation in it.

--- End quote ---

Who know, maybe even 2 gunner 1 engineer ships will become popular.

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