Info > Feedback and Suggestions
Another one of those 'gunner balance' threads.
Richard LeMoon:
Really, just adding a second tool slot to Gunners would solve a lot of ewwwww-a-gunner problems. No special 'gunner' tools. Maybe some Engineer tools that would help with the guns, though. That and getting rid of DPS buff increases.
shaelyn:
most of the gunner balance idea, I have mixed feelings about.
this is the only idea I can 100% get behind that I've seen so far. no added slots, just bring in a couple of tools that are gunner-specific and add them as an alternate option to a third ammo type.
DJ Tipz N Trix:
Something as simple as:
* Dynabuff Hammer no longer works on guns
* Gun Buffer (gunner's tool) buffs guns in the exact same way Dynabuff Hammer used to
Canon Whitecandle:
Honestly, passive buffs that are straight performance upgrades would be helpful for gunner usability, such as an ammo bag that increases the clip size of the gun you're on but forces you to carry one less ammo type, or WD-40 that lets you turn the gun faster while you're on it but with the same 'one less ammo type' consequence. That way the gunner can shoot longer and track faster but still keep an ammo type. The popular consensus is that you only need one ammo type anyways.
GeoRmr:
--- Quote from: DJ Tipz N Trix on September 27, 2014, 01:07:10 pm ---Something as simple as:
* Dynabuff Hammer no longer works on guns
* Gun Buffer (gunner's tool) buffs guns in the exact same way Dynabuff Hammer used to
--- End quote ---
THIS.
*10
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