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Keyvias:
--- Quote from: CitizenFry on September 29, 2014, 07:53:56 pm ---
--- Quote from: Keyvias on September 19, 2014, 01:13:43 pm ---Interesting side note: you have one of the highest report to capture ratios. (Basically how many of your reports turn into warnings and/or bans.) So thank you for the effective reports.
--- End quote ---
I think a high report-to-capture ratio would mean the reports are ineffective, wouldn't it? </pedantic>
--- End quote ---
If she was reporting the same players, I'd agree, but they are different players. We are always selling copies so that means always new players. Some new players are not good matches for the Guns of Icarus community.
Most players who get reported only get reported once. Either because they leave after the warning or change their behavior.
We'll definitely investigate that bug you reported on reporting. We'll see if we can reproduce it/ fix it
@Blocking
Blocking does mute players for you both in voice and in text. So if you can block someone speaking how you don't like.
shaelyn:
--- Quote from: Keyvias on September 30, 2014, 11:15:17 am ---@Blocking
Blocking does mute players for you both in voice and in text. So if you can block someone speaking how you don't like.
--- End quote ---
yes, but I believe the idea was to have something to distinguish between players you want to block permanently VS just muting temporarily and un-muting later, for situations when five conversations are happening in voice chat at once and you just want to hear one.
instead of adding an additional mute function, it may be a thing to have something within the current system to just indicate if you want to block permanently or not. a button next to each name? a pop-up window when you block asking if you want it to be a permanent block? lots of ways to do this.
...or, in the interim or if it won't be changed, use text chat for those situations and leave people unblocked?
sorry if the thread's derailing a bit...
TeddyBearMafia:
Last night I encountered a particularly egregious example of sexism in a lobby which was persistent, distracting, and repetitive. For others to avoid it, everyone would have had to have left the lobby and restarted a new one, and seeing how hard it is to get a bunch of high level players together for a semi-competitive game in a public lobby, everyone was understandably upset at the prospect.
When several of us asked the offender to stop, he persisted to the point of being blocked and reported. However, as noted by others, because he could see the reports he and his friend persisted in their harassment by repeatedly reporting both the target of their comments and those of us who had reported them. Ergo, I can see the need for some delay before reports are processed.
As for any analysis I can offer as to this story, I think that one of the problems arises from the small and pretty insular nature of GoI's community. Generally, we take it on face value that we don't need to have super active moderators ready at the drop of a hat to resolve a crisis or an argument, especially on off-hours. For a number of reasons that redria and others have addressed, this assumption tends to cater towards the experience of male gamers, but I do think that I can fairly assume that most of the players I regularly encounter in lobbies do not engage in overtly sexist comments or behaviour. Therefore, when someone outside of this community engages in behaviour we find reprehensible, it is jarring and seriously disrupts the community feeling of the game.
I'm not sure if there's really much that can be done about it beyond Muse's individual handling of reports, which is appreciated. There's little to no restorative justice available for incidences of harassment, and that is disappointing if understandable given the online environment. At the very least, I intend to continue to engage with those who make offhand sexist comments in GoIO in order to see if I can't get them to recognize what they're doing wrong, as opposed to simply blocking them. Hopefully that is at least one thing I can offer to try and make the community better in an anti-oppressive manner.
Goldenglade:
Night time moderator here ^^ sorry I was in the process of moving to Florida but i'm back and will be in game more often in those late night hours ^^ Feel free to contact me on steam as needed should you not find me in the game :)
sparklerfish:
Man, I was in a lobby yesterday that was having a really positive discussion about feminism until it somehow turned to be about female pubic hair.
"A conversation about women as people? OH NO, QUICK, BETTER TURN IT TO BE ABOUT SEX!"
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