Author Topic: Best/Worst parts of Guns of Icarus  (Read 31524 times)

Offline Ultimate Pheer

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Re: Best/Worst parts of Guns of Icarus
« Reply #15 on: September 09, 2014, 11:13:53 pm »
I wish I had a clan...

Oh wait, no I don't.  Free Operator is my preferred method of combat.

Offline sparklerfish

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Re: Best/Worst parts of Guns of Icarus
« Reply #16 on: September 10, 2014, 02:46:31 am »
-despite being in Clan Clan...mine launchers aren't my thing.  don't hate me guys


 (╯°□°)╯︵ ┻━┻

┬─┬ノ( º _ ºノ)

sparky, show me your ways, maybe I'll learn to like them?  <3

Gladly.  :D

Offline Sprayer

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Re: Best/Worst parts of Guns of Icarus
« Reply #17 on: September 10, 2014, 04:57:32 am »
Like shooting the guns the most. Love them semirealistic physics.

Dislike waiting for both the game to start and for the pilot to point my gun towards the enemy. Also all the derailing of threads.
« Last Edit: September 10, 2014, 04:59:31 am by Sprayer »

Offline Skrimskraw

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Re: Best/Worst parts of Guns of Icarus
« Reply #18 on: September 10, 2014, 06:57:33 am »
Favorite: finding a higher level lobby where I can play high skilled ships and loadouts, without using 20 minutes to explain things.
Least: the dramas.

Offline pandatopia

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Re: Best/Worst parts of Guns of Icarus
« Reply #19 on: September 10, 2014, 11:08:17 am »
Best: the game is fun, no way around it.
Worst: I rarely get to play the game that is fun.

Offline Gamersaufromage

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Re: Best/Worst parts of Guns of Icarus
« Reply #20 on: September 10, 2014, 11:38:28 am »
Best :
- Speaking with passionate people
- Flying
- Giver order
- Spread my knowledge
- Question myself
- Eating cheese

Worst :
- Dealing with stupid troll
- Dealing with newbies who think that they are better than you
- Flamethrower (I have to use them but they are really annoying -> Framerate down ans they are too powerfull)
« Last Edit: September 10, 2014, 11:40:39 am by Gamersaufromage »

Offline Queso

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Re: Best/Worst parts of Guns of Icarus
« Reply #21 on: September 10, 2014, 02:09:33 pm »

Offline Mean Machine

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Re: Best/Worst parts of Guns of Icarus
« Reply #22 on: September 10, 2014, 02:10:13 pm »
Best: the game is fun, no way around it.
Worst: I rarely get to play the game that is fun.

Best possible answer.

Game is super fun, but unfortunately only 1 out of 10-20 matches are actually that fun.

Offline GeoRmr

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Re: Best/Worst parts of Guns of Icarus
« Reply #23 on: September 10, 2014, 06:18:53 pm »
Best, Teamwork OP

Worst, Frame-rate issues

Offline AbbyTheRat

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Re: Best/Worst parts of Guns of Icarus
« Reply #24 on: September 11, 2014, 09:52:05 pm »
Best: Everyone that want to play and community
Worse: Everyone else and Muse being a small team, I want faster updates! BIGGER UPDATERS! ARGGHH!

Oh and feeling like I'm not making a different.

Offline Goldenglade

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Re: Best/Worst parts of Guns of Icarus
« Reply #25 on: September 12, 2014, 12:21:17 am »
Bad: Not being alerted when people have issues so I can't assist them

Good: Getting a call from people who know me to come help out and assist in the deal with trolls and troulbed players :3

Offline Spud Nick

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Re: Best/Worst parts of Guns of Icarus
« Reply #26 on: September 12, 2014, 01:03:07 am »
Best: Predicting enemy movements, spawn locations and making pilots run into terrain that try to fallow me. Also enjoy shooting mines at teammates and enemy ships.

Worst: People that make fun of new players for not knowing how to play and captains that yell at there crew.

Offline Mezhu

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Re: Best/Worst parts of Guns of Icarus
« Reply #27 on: September 12, 2014, 05:48:29 am »
Best: super high skill ceiling

Worst: super low average skill

Offline James T. Kirk

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Re: Best/Worst parts of Guns of Icarus
« Reply #28 on: September 12, 2014, 06:51:00 am »
Best: Flamethrowers

Worst: Chem Spray

Offline Hoja Lateralus

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Re: Best/Worst parts of Guns of Icarus
« Reply #29 on: September 13, 2014, 12:26:41 pm »
Best:
-Setting
-Looks nice*
-Highly team-based without personal score (meaning - all the score is team's score - counter example is, say, Battlefield which is basically team-based game but you have individual score)
-More knowledge-based than agility/reflex based
-The philosophy of game - everyone can use everything from the beginning, the classes only define the number of things you can grab
-Very good monetisation policy ("Pay-to-look-cool")
-Great maps (mostly), guns (mostly) and ships.

Worst:
*(I assume it looks even nicer when you don't have to play on lowest graphical settings because reasons and more reasons)
-All the technical stuff: dc's, lags, framedrops, the above and all that...stuff. I tend to say that GOIO is an indie game which tries really really hard to pretend it's not indie (and sometimes it works, sometimes it doesn't).
-Crazy King matches that take forever to end (or any longer than 20 minutes)
-Necessity to have all crew members play engineer (when playing competetively) in most cases. (or in general class balance)
-Too much of floating around, to little of fun (for example flying around on Canyons for 10 minutes and when you find enemy ship it turns out that it's metamidion and kills you in about a minute)
-Open "pan-like" maps that encourage sniping builds which are not fun at all mostly (I'm looking at you, Dunes!)
-Lousy, lousy tutorials.
-As someone mentioned - not much of matches are actually FUN-fun
-Around 50% time spent in the game is spent in the lobbies, waiting