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Eliminate AI Gunners

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sparklerfish:

--- Quote from: Dutch Vanya on August 27, 2014, 10:39:04 pm ---I agree. HOWEVER, the AI does load ammo, i've seen em load heavy clip into the gatling gun.

--- End quote ---

pics or it didn't happen

shaelyn:

--- Quote from: sparklerfish on August 27, 2014, 10:45:35 pm ---
--- Quote from: Dutch Vanya on August 27, 2014, 10:39:04 pm ---I agree. HOWEVER, the AI does load ammo, i've seen em load heavy clip into the gatling gun.

--- End quote ---

pics or it didn't happen

--- End quote ---

^ yup.  I've only ever seen them unload ammo.

DJ Tipz N Trix:
THe only ammo I have ever seen AI gunners load is heavy ammo.  An AI engi could do that.  I also agree to remove AI gunners.  There should be a way to micromanage your AI as well.  F1-F3 control 1st AI, F4-F6 control 2nd AI, and F7-F9 control 3rd AI.  That way, you can finally put 2 people on guns and 1 on repair easily.

sparklerfish:

--- Quote from: DJ Tipz N Trix on August 27, 2014, 11:55:02 pm ---THe only ammo I have ever seen AI gunners load is heavy ammo.  An AI engi could do that.  I also agree to remove AI gunners.  There should be a way to micromanage your AI as well.  F1-F3 control 1st AI, F4-F6 control 2nd AI, and F7-F9 control 3rd AI.  That way, you can finally put 2 people on guns and 1 on repair easily.

--- End quote ---

If there were a way to integrate V-commands into this, that would be the best thing ever.  Being able to tell AI 1 to "Repair the hull!" and AI 2 to "Man the fore guns!" (or whatever) would be so clutch.

Moike:

--- Quote from: sparklerfish on August 27, 2014, 04:20:22 pm ---If for some reason you choose to be an engineer captain (I've seen it work well on galleons sometimes) and you have more than one AI on your crew, you get stuck with TWO AI gunners, thus crippling you even further.

--- End quote ---

This. So much this. The situation I find myself in mostly is putting a misplaced amount of faith in relatively green captain. They die once then rage quit.

What happens next? You now have 2x Engi's, 1x Gunner and 1x AI gunner - you are forced to make a trade-off of having an AI gunner perform repairs / alternating shooting and gunning or just setting it to gun and having your human gunner fly, negating the option of having ammos.

Be gone with them!  :P


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