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Eliminate AI Gunners
sparklerfish:
AI gunner is a useless class.
Why would a human choose to be a gunner?
Ammo types.
What ammo types does an AI use?
None. (they even run around unloading guns with special ammo and switching them back to vanilla)
There is literally no reason to have an AI gunner. AI engineers are just as capable as AI gunners of shooting. Having AI is already pretty crappy compared to a human crew, and an AI gunner is just more of a handicap since there is literally no benefit at all over an AI engineer.
If for some reason you choose to be an engineer captain (I've seen it work well on galleons sometimes) and you have more than one AI on your crew, you get stuck with TWO AI gunners, thus crippling you even further.
Since you can't choose the class of your AI and AI gunners are 100% useless, I propose making all AI into engineers, or make a single class that's just generic "AI class" (gungineer) that both shoots and repairs.
pandatopia:
I think this is a good idea.
At the very least, make them spawn with a wrench instead of a spanner (why would they spawn with only a spanner?).
sparklerfish:
It's been a long time since I was a powder monkey -- is spanner the default tool for gunners? I see so, so, so many powder monkeys join matches carrying a spanner, and I always advise them on why they should have a wrench instead, and this leads me to believe that for some reason spanner is the default tool you get in your loadout when you start playing. The only time a gunner might conceivably have a spanner is if they're doing those darn rebuild/repair guns with spanner achievements (which basically promote playing the game ineffectively and are some of the lamest achieves).
DMaximus:
--- Quote from: sparklerfish on August 27, 2014, 04:31:34 pm ---It's been a long time since I was a powder monkey -- is spanner the default tool for gunners? I see so, so, so many powder monkeys join matches carrying a spanner, and I always advise them on why they should have a wrench instead, and this leads me to believe that for some reason spanner is the default tool you get in your loadout when you start playing. The only time a gunner might conceivably have a spanner is if they're doing those darn rebuild/repair guns with spanner achievements (which basically promote playing the game ineffectively and are some of the lamest achieves).
--- End quote ---
Yeah, spanner is the default. It's really awful.
HamsterIV:
I ask people to be gunner on ship builds that really don't need a gunner so it forces the AI into the engineering slot. I suspect the Engineer AI and Gunner AI have different behavior patterns. In F1 mode (as you were) engineer AI will only shoot if nothing is damaged and gunners will only repair if they don't have gun arcs on target.
I would like to have a Gungineer AI that plays as an engineer with three engie tools but acts as a gunner if you are crewing an all AI ship.
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