Info > Feedback and Suggestions
Suggestion: Environmental Buffs and Nerfs
shaelyn:
I love this idea with one stipulation: no additional hazards in the maps.
what I'm getting at is the sort of thing where you die or suffer because of the map, and there's no skill involved, it's just chance, and it doesn't affect everybody. avoiding mountainsides and the ground, sure, that takes a level of skill. I'm very concerned about the Lightning map thing I keep hearing about - that depends on how its implemented. a cloud of lightning to avoid or have a strong chance of getting hit, similar to the dust cloud, that may be alright. a random chance of being struck by lightning anywhere on the map and it causing weapons and engines to malfunction, leaving you a sitting duck for your enemies to take advantage of, that creates a handicap during the match and takes away from the raw skill of the competition.
stuff like the less fire stacks on raining maps affects everyone equally and it's still down to skill to be able to handle the map. I'm down with it.
pandatopia:
And yes I'm envisioning thunderclouds etc being an avoidable obstacle.
I don't see a problem with randomness though - you'd be able to pick the map hazard, and if you want randomness lets all go for randomness. If not well...then the following map is for you =D
Tourney Rules - 500 x 500 square map, flat ground, no clouds, no wind, no items, all fox, final destination.
Omniraptor:
@pandatopia I can sort of understand how the only truly balanced matchup will be mirror match, by definition.
shaelyn:
--- Quote from: pandatopia on August 28, 2014, 06:36:46 am ---And yes I'm envisioning thunderclouds etc being an avoidable obstacle.
I don't see a problem with randomness though - you'd be able to pick the map hazard, and if you want randomness lets all go for randomness. If not well...then the following map is for you =D
Tourney Rules - 500 x 500 square map, flat ground, no clouds, no wind, no items, all fox, final destination.
--- End quote ---
aaaaaahahaha. ironic: I hate final destination. I hate fox too, but that has no bearing on your point.
but Smash Bros was what made me think to post, actually. no WarioWare or Spear Pillar, pls. Pokemon Stadium 2 is fine.
...and I'm not seeing anybody actually arguing for the sort of random hazards I'm talking about, either.
pandatopia:
--- Quote from: Omniraptor on August 28, 2014, 12:35:06 pm ---@pandatopia I can sort of understand how the only truly balanced matchup will be mirror match, by definition.
--- End quote ---
Ah no way, I was making a tongue in cheek joke lol. Please don't anyone think final destination is where anyone (I hope) wants the game to be headed towards.
For example one of the greatest examples of balanced, great team pvp is Dota/2, and that game is COMPLETELY unbalanced! Unbalanced maps, unbalanced lanes, unbalanced jungle spawns, unbalanced heroes, impossible to mirror match, etc, etc. And yet it is "balanced".
Similarly, GoI maps are asymmetrical, have random elements, asymmetrical spawns, complete freedom in ship choice, etc. This is great, and at the same time I think weather effects can add interesting obstacles or change up the builds we see.
I also get the point that randomness is bad at times, but I think that is a choice that people can make regarding what they want in their map.
Going back to smash, yes it is really unfair if you get a snorlax to the face, or land on a bobomb, but it is also hilarious and fun.
So I think at some point not everything needs to have a balance mindset.
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