Info > Feedback and Suggestions
Suggestion: Environmental Buffs and Nerfs
shaelyn:
--- Quote from: pandatopia on August 28, 2014, 01:20:09 pm ---I also get the point that randomness is bad at times, but I think that is a choice that people can make regarding what they want in their map.
Going back to smash, yes it is really unfair if you get a snorlax to the face, or land on a bobomb, but it is also hilarious and fun.
So I think at some point not everything needs to have a balance mindset.
--- End quote ---
so at this point, are you actually interested in seeing the sort of random hazards like random chance of lightning to the ship anywhere on the map, or sudden gust of wind to just your ship based on where you are on the map, or are you just furthering your point?
pandatopia:
--- Quote from: shaelyn on August 28, 2014, 01:23:39 pm ---so at this point, are you actually interested in seeing the sort of random hazards like random chance of lightning to the ship anywhere on the map, or sudden gust of wind to just your ship based on where you are on the map, or are you just furthering your point?
--- End quote ---
Hmm I dunno. I mean the apocalypse map idea is I guess the most "random" that I had.
I guess you could theoretically see the meteors coming, maybe it would be neat if they were like slow moving, giant bombs instead of super fast unavoidable stuff. Not sure if something like this is possible with the game engine though, even though it would be neat.
I think having wind buffet your ship would be interesting if you could see it - sort of like how the edge of map wind works. That way you can tell what you're doing.
I hope these effects aren't super catastrophic - having wind strong enough to just immediately throw you into the ground/wall would be kind of pointless, but something like a headwind or a persistent wind pushing in one direction would lead to interesting gameplay (and stuff like being blown sideways and strafing).
shaelyn:
ok. I was going to say, if there's actual interest, maybe there could be a thing for Advanced matches with those sort of hazards in that I was discussing. and the person making the match has the option of making it Advanced with this stuff or no.
I think the original suggestion is fine for main gameplay, and of course very limited on novice matches, such as it already is.
...but again, I don't see anyone arguing for those kinds of hazards.
yeah, I would love to see wind in game too, but there's lots of different ways to implement it. would like to see one brought in that's a bit of a challenge, but not outrageous and going to kill you, like you were saying.
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