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Suggestion: Environmental Buffs and Nerfs

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Zirilfer:
So I was in a match and someone mentioned how their shouldn't be so much fire in a raining map. So I thought it would be cool if different maps had buffs and nerfs. Like increased impact damage on jagged maps like duel at dawn or paritan rumble. Less fire stacks on raining maps. decreased impact damage on watery or sandy maps, slower rise speed on cooler maps, etc. etc.. Not all of these ideas are fully baked or balanced yet, But I think it would add some more variation to the game. Lemme know what you guys think

sparklerfish:
This is a really neat idea.

Hoja Lateralus:
I think rather make it avoidable visible aerial effects like sandstorm on Dunes. Say, dark raining cloud which would cover 4 squares and move in random direction (say, change of direction every minute-two). Also Devs are working on something called "the lightning", so they may have something like this in mind.

GeoRmr:
I could see this working well for adventure or coop mode!

pandatopia:
Could be really neat

Rain - puts out one stack of fire every 3 seconds. Engine output reduced by 20%.

Clear day - clouds more translucent, and do not block line of sight (ie you can spot/stay spotted through clouds). Alternatively, no clouds.

Dry heat - +20% ignite fire chance, mirage like effects at distances (heat haze), applying kerosene or hydrogen has a chance to have affected components burst into flames.

Thunderstorm - all clouds opaque (like the black ones on refinery). Flying through a cloud has a chance to be struck by lightning, setting fires and damaging components. Lightning flashes occasionally illuminate clouds briefly (like a flare would for 5 seconds).

Sleet - crew members slide across the deck. Occasional hull or component damage. Chance for crew to slip off guns/helm.

Hurricane - If not at eye of the storm, continuous damage to ship (like a dust storm). Eye of storm moves, and heavy winds outside. I envision the eye to be approximately the size of a grid, maybe 1.5 x 1.5.

Apocalypse - raining meteors. Heavy balloon/hull damage with chance to set fires.

Starry night - same as normal map, but just nighttime. Would be really cool to see stars/moon.

Whaling season - majestic, hostile skywhale spawns. Immune to damage until hull is pierced by harpoon. One shots ships. PvE content!

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