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Junker viability and builds
GeoRmr:
Decent crew keep up chem spray cycles making the incendiary effect useless leaving you with reduced dps and range, the advantage of the Junker is that it has enough gun slots to fight at different ranges symmetrical builds only limit you.
GeoRmr:
Ps,
meta Junker build is Hades lower art top one side, art front for trifecta, mortar top Gatling bottom on the other side.
HamsterIV:
If you opponents are being stupid it is not that hard to 5-0 even with sub optimal builds. Gat/flack used to be the meta before muse added arming times to the flack. In fact some of still say "gat/flack" and "flack timings" even though we mean mortar.
The Junker is a fine ship, and is very versatile. I still run a tripple artemis left/fron for long range and a gat/morter right for close as my default setup. It is a very strong counter to squids due to its tiny blind side. It can hold its own in sniper matches with mass Artemis spam and a very hard to hit hull. It is slightly out matched due to the lack of perma hull against a brawler pyramiddion, but superior crew or flying can still carry the day. It is maneuverable enough that it can get the upper hand on a galleon in tight quarters.
The main weakness is the balloon a well piloted blenderfish can lock a junker down or keep it out of the fight. If you face a luberjack gunner knows what they are doing, the junker becomes easy meat.
I would not limit myself to one ship. Understanding how the other ships fly will help you compliment your ally and exploit your enemies' weaknesses.
GeoRmr:
A Gatling mortar side of a Junker has advantage over a metamidion, the Junkers higher armour start means the pyra should break and die first (in theory, not counting for crew error)
Baron Saturday:
Well, this is true. While i main a junker i also fly a pyra and a spire. Pyra runs a similar build for a different reason and i use a spire for long range support. And it looks cool and thats enough reason to get me into a spire anyway. I wanted to main a spire, but it's a glsss cannon and it specializes and i want to brawl and do range, but it depends on the map. I have 3 builds. Flamer front, gat/(now)mortar flamer/cara or flamer front mirrored gst/mortar or flamer front mirrored cara/flamer. I prefer double kill sides because i like running with popper/flamer squid or some other support ship.
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