Info > Feedback and Suggestions
We don't need new art, we need a working game.
sparklerfish:
--- Quote from: Nietzsche's Mustache on August 02, 2014, 02:37:56 pm ---So, I have to put my foot in my mouth regarding some of the performance issues that are going on. From what I understand, 3v3's are still kind of gnarly when the flamethrowers and other particle start to come out (reports are the Iron Fork of Friday was pretty abysmal for that reason.) But I played a few 2v2's over the past few days and at least those games seem exceptionally stable, even when I'm playing on Euro servers (I 'm on the west coast of the U.S., the best coast).
So, yeah, stuffs clearly getting fix, and a lot faster than I was expecting, so I have to thank the Muse for the work that they've put into stabilizing this game post-patch, much better than the work I've put into this run-on sentence.
I haven't been able to do any 3v3's though, but as soon as I can get into another game of Scrap, you'll be getting a log. Hopefully it'll be helpful.
--- End quote ---
I still had problems on 2v2s as of yesterday. Just loaded up the game for the first time today right now; will report back with my findings.
sparklerfish:
So, I can confirm that regardless of whether I'm playing 2v2s or 3v3s, the framerate is fine when I start playing but then gets progressively worse after a couple matches, memory usage goes up to 2GB or so, and restarting the game fixes it temporarily. All signs point to memory leak.
Deltajugg:
--- Quote from: sparklerfish on August 03, 2014, 05:50:31 pm ---So, I can confirm that regardless of whether I'm playing 2v2s or 3v3s, the framerate is fine when I start playing but then gets progressively worse after a couple matches, memory usage goes up to 2GB or so, and restarting the game fixes it temporarily. All signs point to memory leak.
--- End quote ---
This issue is in the game since the Day 1 I played, game launcher file constantly increasing in size until you run out of memory, and I believe it has something to do with the game being available on Steam, and definitely getting worse because of minimizing the game. There's that one unwritten rule "Never minimize games on Steam". I'm not sure if you actually do minimize it, but another way to make the issue not affect you as much is to avoid it as much as possible, as it only makes it worse.
sparklerfish:
I never minimize the game so I have no data to contribute to this theory.
Hoja Lateralus:
The company called Introversion Software, also small company, who created game called Prison Architect, may be a good example of what Muse should do. Of course their game is completely different but they work on a monthly basis (game is still in alpha and every month there is an update with new stuff) and one month was dedicated only to fix all the bugs they could (reported by players) in the order of most annoying (most votes) to least annoying. To gather all bug reports together player used website called mantis (https://www.mantisbt.org/). Maybe if we give Muse enough support and make this kind of deal with them - at least most annoying problems will be fixed? I'm a little concerned that Muse may not have enough raw workforce to handle both the developement of skirmnish mode and making co-op/ adventure mode.
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