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We don't need new art, we need a working game.
Nietzsche's Mustache:
I'm really saddened that I have to come to the forums with this sort of angry mindset. I love this game. I want it to work. I want it to work, REALLY badly. But here's the deal: every time we get a patch for this game, we get new bugs. We get loads of them. You guys take 2 steps forward, we take 10 steps back. I mean, new themes or figureheads are nice and all, but ...
FIX YOUR FUCKING SHIT.
... Seriously, why are we focusing on adding more features when every time we do, it breaks the game? Ships STILL disappear inexplicably when in a dust cloud. Just when you think we're supposed to have performance improvements with flamethrowers, we start getting reports of 3 frames per second when flamethrowers start firing.
So, I'll put it to you this way:
SUSPEND ARTWORK. NOW.
ONLY PAY ENGINEERS.
If you have artists that are decent programmers, put them to work. We want this game to work in the first place, not break every time a new patch comes in. It was getting good before this last patch, some people reported no lag at ALL. But now it's all ruined. All for not.
Fix it.
Imagine:
You... do know that's how programming generally progresses right. New patch, new unforseen bugs pop up, takes a bit to squash them, new patch, etc... Some patches will have something go horribly wrong more than others, but that's the cycle that generally happens.
So really, your suggestion is for them to fire the hard working art folks they've got who have supplied us with some awesome stuff and hire programmers (not even going to touch the "artists that are decent programmers" btw, that's a huge facepalm by itself) instead? Putting aside just how insulting that is, Muse is still made up of what, a dozen staff, it's not like there's hundreds of engineers they can just throw at problems that crop up.
Yes, we'd all love a completely bug free perfectly working game, as would literally every other company that has ever made a game. Your suggest here is just... well it's just ludicrous.
Goldenglade:
Spud Nick:
How are they going to make us a chef hat if they suspend the artwork? Didn't think about that now did you.
Nietzsche's Mustache:
Ok. so I exaggerate the point.
The point is not that people need to be fired, although I did word it that way in the initial posting.
The point is that I expect this kind of buggery from free and open-source software, but not in commercial software. When I was running Arch Linux, I continually broke the system because I would update pieces of software which other pieces of software depended upon to work properly before they themselves had actually been updated to use the new-found "shared libraries"
But you know what? Those problems get fixed pretty quickly. I remember installing a fresh Arch installation IMMEDIATELY after an update a bug in GRUB popped up, causing configuration errors. Not only was there a solution ready in 24 hours, but a hard fix was ready before the next version of GRUB.
But that's Arch Linux. It is notoriously hard to use and I was warned before hand that these kinds of things would happen. Guns of Icarus is different. This is commercial software that is expected to work out of the box and it is (as far as I'm aware) illegal for outside sources to view and fix the source code. And not only that, but bugs that have been known and persistent for mooooooonths have gone unfixed while new bugs get created. Perhaps the issue is this is the only Indie game I've taken a liking to and that my expectations are unrealistic. Either way, I think that the MUSE team can do better than this. They HAVE to do better than this. Or else these words will echo from every reach of the internet:
"How the hell is "Adventure Mode" supposed to work if they can't even make the game they've ALREADY PUBLISHED work?"
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