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We don't need new art, we need a working game.

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RomanKar:
Imagine, you can't have it both ways. You can't say that Muse has nothing to do with MLG and diverts no resources toward it while also stating that one of the devs is diverting time, any amount, to MLG.  To say that Muse had nothing to do with getting into MLG is blatantly and patently false:


--- Quote ---Congratulations Everyone!
You are now working on an official MLG game.

After working over the weekend with Dan from the Rob and Dan show. 
https://twitter.com/MLGRon/status/488558791839866881

Hats off for Howard putting me on the trail with the link from Gabe Connor on facebook.
We spent the weekend pushing and we got it. We gathered the community and dominated the MLG forum and got enough pressure to get noticed by the organizers.  After trying out the game and seeing how passionate our players were they said they would start with working on the ladder for it.

We're just starting out so I'll keep everyone updated on what comes next.


--
-Matthew Hartman
Muse Games
--- End quote ---

So this is your definition of having NOTHING to do with it?  And since when has Muse's standard for involvement in their game been whether on not it's obligatory?  Muse go above and beyond in just about every aspect of this game, why would they treat MLG like stinky red-headed step child with leprosy?

And commenting on the validity of your statements about Muse's involvement with MLG is hardly insulting Keyvias.  He is free to do with his time as he sees fit, and is probably the better judge of what to do with that time than you or I or anyone else.  You claimed it had no effect.  That's simply bullshit.  40 - 5 cannot = 40.  I'm not even arguing about whether or not this game should be involved with MLG or whether or not Muse should be working with MLG or not.  What I'm saying is you're not dealing with reality if you think that GoIO being in MLG has no effect on Muse.  It's an impossibility.  If only because they actually give a crap about their game and the people who play it.

No, they are in no way obliged to devote any time or energy toward MLG.  But neither are they obliged to post on this forum, play the game with their customers, provide prize support for tournaments, and the list goes on and on; however, they do these things. 

For the record, I have no idea what impact MLG will have on this game.  I hope it's good.  But to believe it has no impact, especially on developers, especially Muse developers, is insulting to the level of Muse's involvement they have constantly had to this game.  Look at their involvement in community run, rather small tournaments.  You truly think their level of involvement in MLG will disappear?  Come on, man.

sparklerfish:
Do I expect a patch for an indie game with a small developer team to have some bugs?  Yes.

Do I expect it to be so severely bugged that it is actually UNPLAYABLE?  Nope.


The past two days have been awful.  My framerate drops to as low as 3 (yes, three) FPS in combat, especially when fire weapons, carronades, and hwachas are used (though most everything affects it to some extent), and my audio sounds like it's been run through dBlue Glitch.  This is clearly not an isolated problem and one that should have never made it out the door.  It makes me wonder what kind of testing was done on this patch before its release, since quite a large number of people are reporting the same issue occurring extremely consostently.  This isn't some minor bug that occurs in some rare random scenario; this is most combat being broken entirely all the time.

I love ya Muse, but as Niet said... fix your fucking shit.  O_o

Queso:
Next time this happens to you, we need your log and your graphics settings. If we don't get those, we can't do anything to fix it. Nobody in the office has been able to reproduce it. It got released in this state because it has literally never happened to any of us. We don't have a publisher dedicated to QA testing on a variety of hardware. There was no way we could know it was broken. It may not be a minor bug form a rare, random scenario, but we can't tell that unless we get logs and accurate reporting. We've got such a small pool of data to work from because so few players have sent in the logs and reports we need to make connections and figure out just what is broken for us to fix.

sparklerfish:

--- Quote from: Queso on August 01, 2014, 04:47:19 pm ---Next time this happens to you, we need your log and your graphics settings. If we don't get those, we can't do anything to fix it. Nobody in the office has been able to reproduce it. It got released in this state because it has literally never happened to any of us. We don't have a publisher dedicated to QA testing on a variety of hardware. There was no way we could know it was broken. It may not be a minor bug form a rare, random scenario, but we can't tell that unless we get logs and accurate reporting. We've got such a small pool of data to work from because so few players have sent in the logs and reports we need to make connections and figure out just what is broken for us to fix.

--- End quote ---

Found the list of requested information in another thread; e-mailed all the logs and such.  Hope it helps.

Nietzsche's Mustache:
So, I have to put my foot in my mouth regarding some of the performance issues that are going on. From what I understand, 3v3's are still kind of gnarly when the flamethrowers and other particle start to come out (reports are the Iron Fork of Friday was pretty abysmal for that reason.) But I played a few 2v2's over the past few days and at least those games seem exceptionally stable, even when I'm playing on Euro servers (I 'm on the west coast of the U.S., the best coast).

So, yeah, stuffs clearly getting fix, and a lot faster than I was expecting, so I have to thank the Muse for the work that they've put into stabilizing this game post-patch, much better than the work I've put into this run-on sentence. 

I haven't been able to do any 3v3's though, but as soon as I can get into another game of Scrap, you'll be getting a log. Hopefully it'll be helpful.

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