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Squidslinger Gilder:

--- Quote from: Imagine on August 01, 2014, 11:47:25 am ---I am bemused by people bringing up the MLG "nonsense". Remember, it wasn't Muse who went to MLG and asked to be put in, it was us.

--- End quote ---

Yeah, and you just added one more thing that Muse has to deal with now. Granted it is something a lot of us wanted but you didn't stop for a second and think one bit what it would mean and why this game was not ready. Heck, a year ago I'd have been all up in that and rearing to go. But in 1 year, I've seen enough to know MLG is going to make a lot of buzz and then just pile on more stress on a small studio which has more important stuff to do. The game needs to be in a better state than it is.

Imagine:

--- Quote from: Gilder Unfettered on August 01, 2014, 01:13:49 pm ---
--- Quote from: Imagine on August 01, 2014, 11:47:25 am ---I am bemused by people bringing up the MLG "nonsense". Remember, it wasn't Muse who went to MLG and asked to be put in, it was us.

--- End quote ---

Yeah, and you just added one more thing that Muse has to deal with now. Granted it is something a lot of us wanted but you didn't stop for a second and think one bit what it would mean and why this game was not ready. Heck, a year ago I'd have been all up in that and rearing to go. But in 1 year, I've seen enough to know MLG is going to make a lot of buzz and then just pile on more stress on a small studio which has more important stuff to do. The game needs to be in a better state than it is.

--- End quote ---
Muse doesn't have to deal with jack squat. Other than Keyvias helping flesh out some rules, Muse and MLG have nothing to do with each other. Anything that happens through their Arena system will all be community dependent, and has nothing to do with Muse staff.

RomanKar:
Imagine, are you delusional?  You don't think there will be added pressure when there is an MLG event and a patch like this last one comes out?  Sure, Muse could decide to whistle through the graveyard and pretend MLG isn't there, but that's simply not realistic.  MLG is a real opportunity for serious expansion of the player-base.  It only ratchets up the pressure Muse is already under trying to hear all the suggestions and complaints and address them.  Do you read all the "suggestions" to improve competitive play? 

Either this is an opportunity for GoIO and Muse or it isn't.  If it isn't, why did anyone try for it to begin with?  If it is, then there is pressure to make the most of that opportunity.  And to say MLG and Muse have nothing to do with each other, other than Keyvias fleshing out some rules (any tournament runners out there want to talk about how that's not a big deal and takes almost no time?), again, is unrealistic.

What if MLG or their fans or whatever overwhelmingly "suggest" the game is too slow, hard to follow, boring, whatever?  I guess Muse just ignores that.  Has jack squat to do with that?  We both know that is not the way Muse operates.

Oh, and don't forget about Adventure Mode.  Only so many man-hours in a week.  Only so many balls you can keep in the air.  If Keyvias just takes 5 hours total to address MLG rules, that's 5 hours he could have been putting into the game itself.  And as a percentage of man-hours, I'm betting it's a pretty high number. 

I'm certain Muse has priorities.  I'm certain they evaluate these priorities.  I'm certain they listen to the community to inform those evaluations.  Maybe they listen to us a little too much sometimes. 

Imagine:

--- Quote from: RomanKar on August 01, 2014, 02:24:13 pm ---Imagine, are you delusional?  You don't think there will be added pressure when there is an MLG event and a patch like this last one comes out?  Sure, Muse could decide to whistle through the graveyard and pretend MLG isn't there, but that's simply not realistic.  MLG is a real opportunity for serious expansion of the player-base.  It only ratchets up the pressure Muse is already under trying to hear all the suggestions and complaints and address them.  Do you read all the "suggestions" to improve competitive play? 

Either this is an opportunity for GoIO and Muse or it isn't.  If it isn't, why did anyone try for it to begin with?  If it is, then there is pressure to make the most of that opportunity.  And to say MLG and Muse have nothing to do with each other, other than Keyvias fleshing out some rules (any tournament runners out there want to talk about how that's not a big deal and takes almost no time?), again, is unrealistic.

What if MLG or their fans or whatever overwhelmingly "suggest" the game is too slow, hard to follow, boring, whatever?  I guess Muse just ignores that.  Has jack squat to do with that?  We both know that is not the way Muse operates.

Oh, and don't forget about Adventure Mode.  Only so many man-hours in a week.  Only so many balls you can keep in the air.  If Keyvias just takes 5 hours total to address MLG rules, that's 5 hours he could have been putting into the game itself.  And as a percentage of man-hours, I'm betting it's a pretty high number. 

I'm certain Muse has priorities.  I'm certain they evaluate these priorities.  I'm certain they listen to the community to inform those evaluations.  Maybe they listen to us a little too much sometimes. 

--- End quote ---
You're putting waaaaaaay too much stock into MLG Arenas. Yeah, it's a cool (and frankly surprising) thing that we got on there, but it really really has nothing to do with anything as far as the game will go. I mean, it's been what, a month since we've added to their list and have you seen anything that indicates that we're suddenly flooded with new players coming from MLG? I sure as hell haven't.

Once again, Muse had nothing to do with the addition of GOIO to the MLG Arena. They have no obligation to even think of it, or even to take it under consideration when looking at the state of the game. You speak in a bunch of hypotheticals bringing up possible "problems" which we've had zero indication of happening as some basis as to why MLG will be a horrible thing, for some reason assuming that it will happen.

Saying Keyvias spending time reviewing and hashing out rules for x amount of hours while he could've been spending those fixing the game is about as insulting as people who were bitching about the Hamsterdam art and how dare Muse work on x while they should be working on y. It's an asinine statement and best, and horribly insulting at worst to a staff that has done nothing but be completely transparent with the work they do for us.

Richard LeMoon:
The ships 'vanishing' is not just from view. They are literally not there. Shots will pass through them. Not only that, SHIPS will pass through each other. Moonshine ramming through a Mobula, only to see it appear behind you fully intact... is pretty weird.

But, I understand how small teams work, and don't fault them completely for not getting everything done as fast as we want. There is always a huge list of things to do.

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