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Heavy duty weaponry

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Spud Nick:
I remember a lot of discussion about a heavy piercing weapon in the past. Every body said it would be over powered and that gat flak galleons would rule the skies. Seeing how easy it is to disable a galleon these days I don't think we have to worry.


Echoez:

--- Quote from: Spud Nick on July 25, 2014, 01:43:09 am ---I remember a lot of discussion about a heavy piercing weapon in the past. Every body said it would be over powered and that gat flak galleons would rule the skies. Seeing how easy it is to disable a galleon these day I don't think we have to worry.

--- End quote ---

It used to be even easier back in 1.2 with the old Lesmok Mercury gun that had a massive turning arc, people were just overreacting as usual. Disabling a Galleon was always easy, people were just too busy with the old Gat/Flak combos that they forgot the game also had disabling weapons because Gat/Flak was just too good at killing. Now with the buffed Artemis, it's a piece of cake as you don't even have to hit the gun pin point to damage it + you will damage both guns with one shot thanks to the Arty's explosion radius.

This has always been my counter argument to all these silly comments about Gat/Flak Galleons ruling GoIO but does anyone ever listen? :P



Now will Muse finally give us Pom-Poms?

Squidslinger Gilder:
Artillery cannon. Arming time and distance selectable by gunner. Shell explodes at that distance with a large AOE blast to say the size of flame thrower range. So you don't have to hit a vessel directly, just be near it. Could even give it a proximity range. Shell arc is greater than LJ. You cannot aim it directly at a vessel. Weapon would be intended for usage with a rangefinder. Advanced weapon for sure. Would take 2 to operate and a gunner to plan where the shell will fall in advance to catch a vessel.

Would lead to a lot of "You sunk my battleship!" jokes and battles. Probably make it a single shot weapon that has a load time.

So in otherwords, a town sacking gun. Could even make it have fire damage. So it would be a heavy Hades. Just have the shell explode and rain fire over the area under it. Hades Clusterbomb.

Ultimate Pheer:
I just want a heavy Gatling.

Like the regular Gatling, but big.

TeddyBearMafia:

--- Quote from: Gilder Unfettered on July 25, 2014, 04:17:33 am ---Artillery cannon. Arming time and distance selectable by gunner. Shell explodes at that distance with a large AOE blast to say the size of flame thrower range. So you don't have to hit a vessel directly, just be near it. Could even give it a proximity range. Shell arc is greater than LJ. You cannot aim it directly at a vessel. Weapon would be intended for usage with a rangefinder. Advanced weapon for sure. Would take 2 to operate and a gunner to plan where the shell will fall in advance to catch a vessel.
--- End quote ---

Actually... this.

I'd like some sort of artillery weapon that explodes into smaller explosive/fire shells when it reaches its arming range. Very high arc, as you suggested, with the spawned projectiles randomly shooting out in a small-medium sized aoe around the shell. In this way it can be used at long-range in innovative ways, for example, firing over walls in Paritan or Canyon Ambush to scope out enemy locations or force them to move.

It can also do minor impact damage if it doesn't arm, giving it some utility on a spire, for example, which might be trying to knock a charging metamidion out of arc. I can't see that being very OP, but I can definitely see some builds making use of it. Would definitely make some ships like Spire or Galleon more viable on CK or CP maps, by being able to support at long range by bombarding teams camping points.

TLDR - artillery weapon with fragmentation effect when it reaches arming range, minor impact damage otherwise.

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