Main > Gameplay
Heavy duty weaponry
Echoez:
Well a gasoline flamer wouldn't just shoot out gas, it would be foundamentaly different on its usage, though your idea does seem cool :3
Sanji the Chef:
--- Quote from: redria on July 23, 2014, 03:53:03 pm ---
What about a firestorm heavy gun? Launch a canister/molotov cocktail. When it either hits something or reaches max range it explodes into the size of a single tar cloud. The cloud creates 3(?) stacks of fire per second on any component inside it, and possibly the shot deals some sort of fun damage if it hits. Say primary damage is impact and secondary (AOE) damage is fire.
Heavy fire weapon that is not just a copy of a flamethrower. :D
--- End quote ---
^ i lik dis. dis gud stuf. But really, that'd be a lot of fun.
RearAdmiralZill:
Noticing some derailing here. Lets try to keep in on point guys.
I too want to see a new heavy gun as the next addition in GOIO's arsenal.
Sammy B. T.:
I'd want to see a heavy variant of the Hades. Having a straight piercing weapon wouldn't work well with heavy weapons in the game, (do we want a gat mortar equivalent galleon?) However some beat of a gun that deals some pierce and a lot of fire, with a low clip, large drop and huge projectile of fire flying across the sky could be awesome. Is that a sun? No, its the Hades Volcano Cannon dropping a world of hurt on you.
Mandoza:
--- Quote from: redria on July 23, 2014, 03:53:03 pm ---
--- Quote from: GeoRmr on July 23, 2014, 03:34:13 pm ---a light long range flechette weapon!
--- End quote ---
Tasty.
Actually, regarding a heavy flamethrower and all of the suggestions of a tar cloud ammo...
What about a firestorm heavy gun? Launch a canister/molotov cocktail. When it either hits something or reaches max range it explodes into the size of a single tar cloud. The cloud creates 3(?) stacks of fire per second on any component inside it, and possibly the shot deals some sort of fun damage if it hits. Say primary damage is impact and secondary (AOE) damage is fire.
Heavy fire weapon that is not just a copy of a flamethrower. :D
--- End quote ---
This is the most amazing thing! I think it needs an alternate fire that puts the projectiles into non-detonate mode making it so that the ship gets coated in flamable liquid making it so that when your allies engage they can light up the ship and do more damage <3 I also think that 2 stacks per second and a maybe 15% bigger then a single tar clout would be more my fancy
*Alternate fire should not create a pool in mid air it should get to it's maximum range then fall at a medium speed unless ignited.
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