Community > Community Events
Room for Improvement
redria:
A whole lot of good feedback in here so far. Thanks a ton everyone.
Specifically in regards to the TAW-Rydr alliance, we were aware when polishing the rules that such a situation could occur. It was divisive because while none of us particularly liked the idea of a team doing so, we also wanted to ensure teams had every opportunity for flexibility in part due to the length of the event. This was one of several points we agreed to revisit at the end of the season to see how the rules held up. To clarify, it was perfectly legal at the time. Anything we discuss here is purely directed towards season 2.
Along with that, I have a couple of directed questions to add regarding a few points. Note that these are for ideas being formulated by myself, and have not yet been discussed with other admins. So no plans as of yet, just probing the population base.
11. Would you be intrigued by a restructuring of the regular season to allow more fluid participation, or would you prefer a second season to maintain a more strict adherence to current structuring?
12. Would you be interested in playing more than one match per day (Bo1) even if your matches were not scheduled consecutively?
13. Would you be interested in taking an axe to the pause rules and removing official pauses?
Llamas Unite:
11. I've had many discussion about ways to allow for more fluid participation without unfairly penalising teams, with no real luck or ideas. If however something like that is possible, then I would fully support it. Simply because the imposition of putting time aside nearly every Saturday for upwards of 2 months seems almost excessive
12. Yes, I'd be open to the idea of multiple matches on the same day, as long as there's some flexibility to allow for subs between matches
13. Whilst there have been some issues with the pause rule this tournament, I also feel they're necessary. Part of the joys of playing an online game, and GoIO in particular is the reality of bugs and dc's. Without a pause system, then short of a gentleman's agreement, there's nothing to stop a team being unfairly penalised by forces outside of their control. I think the current pause system as it is written in the rules is the best way to ensure a fair game.
And in regards to the sub rules, I think as I said before, a limit on the number of non-clan member subs, or perhaps limiting the number of subs from a single clan is the best way to do it. Allowing only a certain number of changes between matches is also possible, but when a clan is simply rotating between its members that's not an issue :/ Looking at the feedback and from what I've heard, outside of the TAW/Rydr - HRA match the system worked exactly as intended.
Dimometer:
1.Is the HC League too long, too short, or just right? Why do you feel this way?
I like the length, It feels like each match really matters.
2.Much of the league uses a best of 1 system. Would a best of 3 system have felt better, or was the best of 1 option a good way to protect your time and the audience's time?
I am of the opinion that best of three is better in theory, it prevents flukes and allows the cream to rise to the top, however best of one is much more practical.
3.The HC League (re?)introduced a separation of casting and administration, but failed (largely due to me) to separate administration and referees. Was the separation good? Would you have liked to see more separation between administration and referees?
I have had no issues.
4.Time limit rules came into play multiple times. Were these rules a good way to end the match, both as a player and as a viewer? Is there a different format that you feel might better protect the ability to bring any style to competition?
While time limits are not preferable, they are absolutely necessary.
5.Were the set start times a good or bad thing? Did you feel you were left waiting in full lobbies too long waiting for your match to start? Did you enjoy knowing exactly when your match would start? Did it allow you to schedule better and get friends to watch you? Would a rolling start time or a different format work better?
My clan had organised before the match, so i am not sure that it really affected us that much.
6.Did the lobby time limit provide an adequate arena for selecting your ship without opening the match to excessive ship swapping? Did you feel safe to take unusual builds, or would a different system make you feel safer in taking unusual builds?
Time to swap prevents teams from being completely hard countered, so that should keep the game competitive.
7.Were the pause time rules fair, and fairly enforced? Were you ever concerned that server problems or player disconnects would ruin a match for your team?
The rules were fair enough and clear, however i was in a match where the other team asked to pause, so we did, it seemed to take the referee a little to long to declare a pause in this case.
8.Were the substitution rules sufficiently flexible to allow you to make all needed substitutions? Did you ever feel the substitution rules were too lax, allowing a player or team to abuse them?
I was happy with the rules as they are.
9.Were there any rules you felt strongly for or against? Something you felt harmed the integrity of the match or League?
nope.
10.Do you feel that the map pool provided sufficient variety, and that the maps each added something beneficial to the map pool? Was there a map that detracted from the quality of the League that you felt should have been removed?
I dont think any of the maps should be removed, there might be a case to add other game types, but i am generally happy.
RearAdmiralZill:
--- Quote ---11. Would you be intrigued by a restructuring of the regular season to allow more fluid participation, or would you prefer a second season to maintain a more strict adherence to current structuring?
12. Would you be interested in playing more than one match per day (Bo1) even if your matches were not scheduled consecutively?
13. Would you be interested in taking an axe to the pause rules and removing official pauses?
--- End quote ---
11. Beyond additional by-weeks, i'd rather keep it strict. I work for a living, and outside of weekends, I have enough stress going on that I wouldn't want to consider serious matches outside of the weekend. I'm all for new teams showing up, but we have this structure for a reason.
12. No. This goes back to why I much like the current system in terms of matches having set times. If we had more than one, we'd be sitting in limbo until our other matches started. While people might say this takes a lot of time out of their Saturday, that is by choice, because the match only takes ~ 1 hour including setup time for the team itself.
13. I'll be honest when I say at first I thought the pause rules to be a joke. Having seen them used however, I am glad they were there. I'm all for being kind to my fellow players, but they keep things moving in a fair manner.
redria:
--- Quote from: RearAdmiralZill on July 15, 2014, 03:12:59 pm ---
--- Quote ---11. Would you be intrigued by a restructuring of the regular season to allow more fluid participation, or would you prefer a second season to maintain a more strict adherence to current structuring?
--- End quote ---
11. Beyond additional by-weeks, i'd rather keep it strict. I work for a living, and outside of weekends, I have enough stress going on that I wouldn't want to consider serious matches outside of the weekend. I'm all for new teams showing up, but we have this structure for a reason.
--- End quote ---
Dangit. I was doing so well writing my questions clearly. Oh well.
This goes towards restructuring the regular season and divisions set-up for flexibility. I have a really cool idea I want to look more into and bring up soon, but it would pretty much get rid of most of the overall structuring the current rules use. However, the games would still play at set times on Saturday. The question is directed towards whether participants are developing an attachment to the current system or if they are open to alterations. Really this is probably best asked by writing up and releasing my idea, but I want to get feedback from the other admins first and discuss the implications of MLG before we do too much more than look for feedback.
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