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Room for Improvement

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RearAdmiralZill:
Ah. In that regard, while I have no issues with hearing ideas, I'm a believer of not fixing what isn't broken.

Brick Hardcastle:
For the most part, this league was exactly what I wanted. The basic structure is simple, straightforward and fair. The only issue I had was that there was a point during our match with Overwatch where it wasn't clear whether a pause had been called or not, and I was wasting precious seconds typing to the organizers for a verdict when there was action going on. I'm not sure how to solve this issue, other than refs joining a party/mumble/teamspeak with the teams to vocally inform them of a pause so they won't miss it in the corner of the screen or Muse creating that long-awaited "competitive mode" where the game auto-pauses for dcs and such.

I think, all in all, 11 weeks is a bit too long. It is very difficult to know with complete certainty whether a team member will be able to show up every saturday for nearly three months, especially if you also want them to be there for most scrims/practices so the team can practice together and stay in good form. When core members get stolen away by unexpected real life problems/obligations it really makes things a lot more stressful for those organizing everything. Somewhere between 5 to 8 weeks is the sweet spot for GOIO leagues, I think. Long enough to give things a sense of grandeur and provide for a good variety of match-ups, but not so long teams are getting too stretched thin or fatigued towards the end. If this means that teams might have to play more than one match some weeks, I think that would still be preferable. Can't speak for everyone, but I'd rather have my core team together for multiple matches in a night and focus on winning than have to worry about where they are going to be in two month's time.

Grayknight:
From a non-leader's/organizer's standpoint, this has been a well run and officiated league. My only suggestion is that more bye-weeks be added. If that involves extending out to 12 weeks and only having 4 matches a week with smaller groups (<sarcasm> I'm really good at math and did all the math involving matches/week and group sizes </sarcasm>) might be an idea. If there were 8 matches total per team over 12 weeks, that might help organization on a team level, and take a bit of the burden off of the player and clan leader. It would also allow for the core group of players on each squad to not feel overwhelmed by two months of straight Saturdays (as fun and enjoyable as this league has been). As Brick said, we're one of the teams suffering from fatigue (we're small, 12 players right now, as well as a few long term LOAs right now), and I feel like we're not alone. I love the league and all aspects of it (Best of One, casting, organization - from a player's perspective, the community), but the commitment is getting a bit taxing as the weeks progress (my wife may or may not poison me on any given Saturday at this point :P ).

EDIT: As I re-read this, I realized that 12 weeks may be painfully long for casters, organizers, and referees. Possibly a shorter season might be a better option? Something should be done to augment the schedule a bit. Other than that, no complaints!

Velvet:
though dialogue stopped a while ago, I'll throw it out that it'd be nice to have a shorter season or a gap in the middle so there would be some chances for the occasional non-standard event on the Saturday slot like Baptism by Spire.

Queso:
I'd agree there. It does kind of push out other events given it's length.

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