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Room for Improvement

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Shinkurex:
Is the HC League too long, too short, or just right? Why do you feel this way?

The length of the league wasn't bad imho

Much of the league uses a best of 1 system. Would a best of 3 system have felt better, or was the best of 1 option a good way to protect your time and the audience's time?

This is dependent on what the organizers want... If they want to incorporate this league into MLG, then per the rules currently stated on their site, we will have to go to Bo3 or Bo5... if not, Bo1 was perfectly fine

The HC League (re?)introduced a separation of casting and administration, but failed (largely due to me) to separate administration and referees. Was the separation good? Would you have liked to see more separation between administration and referees?

Separation was good. Casters didn't have to worry about rules, and could put more effort into casting the match

Time limit rules came into play multiple times. Were these rules a good way to end the match, both as a player and as a viewer? Is there a different format that you feel might better protect the ability to bring any style to competition?

The timer served its purpose... I do not however like the fact that it could be used to get a kill and then run away until time ran out.... though I do not have a way to counteract this currently

Were the set start times a good or bad thing? Did you feel you were left waiting in full lobbies too long waiting for your match to start? Did you enjoy knowing exactly when your match would start? Did it allow you to schedule better and get friends to watch you? Would a rolling start time or a different format work better?

Love the set start times... let me schedule my day better

Did the lobby time limit provide an adequate arena for selecting your ship without opening the match to excessive ship swapping? Did you feel safe to take unusual builds, or would a different system make you feel safer in taking unusual builds?

This is something that irked me previously, but I'm at the point where excessive ship swapping is just silly.... switching ships at 1 second to match start is underhanded and cheap though

Were the pause time rules fair, and fairly enforced? Were you ever concerned that server problems or player disconnects would ruin a match for your team?

Of the matches that I watched, I didn't get the feeling that pause rules were enforced at all... or it was more along the lines that nobody really bothered to remember the pause rules

Were the substitution rules sufficiently flexible to allow you to make all needed substitutions? Did you ever feel the substitution rules were too lax, allowing a player or team to abuse them?

nope

Were there any rules you felt strongly for or against? Something you felt harmed the integrity of the match or League?

nope

Do you feel that the map pool provided sufficient variety, and that the maps each added something beneficial to the map pool? Was there a map that detracted from the quality of the League that you felt should have been removed?

nope

Dementio:
The only problem I experienced was this only:


--- Quote from: Deltajugg on July 14, 2014, 09:53:23 pm ---
--- Quote ---Were the set start times a good or bad thing? Did you feel you were left waiting in full lobbies too long waiting for your match to start? Did you enjoy knowing exactly when your match would start? Did it allow you to schedule better and get friends to watch you? Would a rolling start time or a different format work better?
--- End quote ---

I'm ok with the matches starting right after the previous matches are over (again, similar to SCS rules), but I don't mind the current system as well, even though I think it has some flaws. First of all, we've seen many stomp matches ending after 10 minutes, that gives us 20 additional minutes to already existing 15 minutes of break, a timespan I feel is unnecessary, as it may gather up to 105 minutes of wasted time in total between 4 matches that could simply be filled with immediate start of the next match. I don't think that people not showing up for their matches would be an issue, most of the people are watching other Hephaestus matches before waiting for theirs anyway,and I don't know if that was ever a problem in the SCS, having this system, but it would surely save time for many people. One benefit is that it allows you to show up on a certain (even if unnecessary late) hour, and there's still enough time for teams to schedule a pre-hephaestus warm up.

My biggest issue is the very start of the event being so late for Europeans, causing alot of roster problems during the last matches of the day. I'd either implement non-strict match times, so the Saturday's events would end earlier than they currently end, or I would start the event an hour earlier itself, same as SCS(or both, both is good as well).

--- End quote ---

However good the idea of set start times is, I believe it is for some teams possible to start the match sooner during one of these breaks instead of waiting for the set start time. It would be as easy as asking the leader/-s of both teams wether they are ready to fight sooner or not, or the other way around and if not just start at the set time.
Optional would be asking the teams for their prefered times to set the set the set start times accordingly so every team has their "perfect" team together because everybody in that team could play at the "perfect" time, but that could prove to be too much effort or teams might even call sabotage if they were to fight outside their prefered times against a team that is fighting inside of their prefered times...


I believe some opinions regarding the substitution rules are targeting a specific TAW vs Holy match were one entire ship was played by Rydr. To this I want to say, it was TAW's own decision to fly hand in hand with a team that they have (according to my knowledge) never played with before. Instead of Rydr, TAW could have had an ally with the best crew and pilot in the game, the lack of practise wouldn't and shouldn't have changed the result too much.
The substitution rules were, in my opinion, sufficent and any team has to pay the price when flying with somebody outside the team/clan. However, I would suggest having at least the pilots/captains remain from the same team.


When a tournament lasts this long, then I would like to see some rules covering areas like a clan having internal trouble that affects their team or some time related issues when it's simply too late to play. When such issues are only temporary then the match could be rescheduled to sunday, some friday or any other day during the week or any day during the tournament were the match can be streamed or at least a ref is present and watching these two teams fight it out. I would not see any problem with this either unless some teams want to cheat themselves more practise time against a specific opponent.

Imagine:
One thing I'd like to say from a streaming standpoint since the game has brought up a few times here, while yes, 0-0 matches are not exactly the most riveting to watch, and can be a pain to cast when not a whole lot happens in 30 minutes, please don't make changes based just on that. We had only one of those matches in a span of two months, and quite frankly if we as casters are not able to carry an audience through 30 minutes of whatever, we're not doing a very good job.

I personally would have no problem with Dunes being pulled from pool play, but that's just my personal feelings on the map, not a cast/stream need.

Skrimskraw:
1.The HC is too long for the following reasons:
putting away every saturday for this extended period is a lot of work, people go on vacation etc. in the mean time. POssibly have 2 games for every clan every week, or smaller groups?
also the finals should not be 2 weeks at this rate.

2.best of 1 is fine in the group stages.

3. Casters should not be in charge of the organization. they cna play a part, but should not be in control.

4. Yes time limit is good, should be built into the game.

5.start times are fine

6.we had no trouble readying up, teams should have a clear idea of what to bring.

7. the pause rules are too confusing, and could be made simple as to the referee decides when and where.

8. substitution rules are perfect.

9. no, it seems fair all around so far.

10. dont remove maps, lot of players have a tendency to shout nerf or remove, before even trying to find a way for things to work.

RearAdmiralZill:

--- Quote ---1.Is the HC League too long, too short, or just right? Why do you feel this way?
2.Much of the league uses a best of 1 system. Would a best of 3 system have felt better, or was the best of 1 option a good way to protect your time and the audience's time?
3.The HC League (re?)introduced a separation of casting and administration, but failed (largely due to me) to separate administration and referees. Was the separation good? Would you have liked to see more separation between administration and referees?
4.Time limit rules came into play multiple times. Were these rules a good way to end the match, both as a player and as a viewer? Is there a different format that you feel might better protect the ability to bring any style to competition?
5.Were the set start times a good or bad thing? Did you feel you were left waiting in full lobbies too long waiting for your match to start? Did you enjoy knowing exactly when your match would start? Did it allow you to schedule better and get friends to watch you? Would a rolling start time or a different format work better?
6.Did the lobby time limit provide an adequate arena for selecting your ship without opening the match to excessive ship swapping? Did you feel safe to take unusual builds, or would a different system make you feel safer in taking unusual builds?
7.Were the pause time rules fair, and fairly enforced? Were you ever concerned that server problems or player disconnects would ruin a match for your team?
8.Were the substitution rules sufficiently flexible to allow you to make all needed substitutions? Did you ever feel the substitution rules were too lax, allowing a player or team to abuse them?
9.Were there any rules you felt strongly for or against? Something you felt harmed the integrity of the match or League?
10.Do you feel that the map pool provided sufficient variety, and that the maps each added something beneficial to the map pool? Was there a map that detracted from the quality of the League that you felt should have been removed?

--- End quote ---

1. I like the length, though I would really enjoy an extra by-week. Maybe between division play and playoffs? Otherwise, it feels solid, and lets teams with a rough start not feel like they have 0 chance of coming back and getting a solid playoff spot.

2. Bo1 works for this. Saving Bo3/5 for playoffs works as well. In a perfect world it would be all Bo3, but the time to do it just isn't worth it to me these days.

3. Everyone so far has been professional in their roles, and I see no need to put extra effort into something that is so far working just fine.

4. I've never been a fan of time limits that feel too short, thus forcing tactics from teams. 30 minutes has seemed to be a good threshold however. I wouldn't want any shorter, nor the Sunday's system of 15min +x for kills. I think the blowback from the one 0-0 match we've had so far in the entire league's life is overblown. It's not a big deal.

5. I love the system we have now. I have a set time to show up, and that lets me set a hard time to make my team show up. I don't have to show up early if I don't want to. I don't have to wait ages for my match because my match's time depends on when others end. A+. To those wanting to start an hour early, I'm against that. I don't know how late it is for you, but for people on the west coast in the US it's early for every Saturday.

6. Not sure how other teams do it, but we tend to decide out loadout long before we are getting into our match lobby on game day. Beyond the annoyance of some teams swapping ships all the time to play "mind games" I've had no issue.

7. I have no issues with the pause rules, though their enforcement could use work. I won't call out any teams, but I do remember a match with a bad pause being called, and I felt it gave the team an advantage. I get why they exist, and they seem fair, as long as everyone is subject to the same enforcement. DC's happen, and if you aren't prepared for them as a team/clan, that's on you. Hope for the best, prepare for the worst.

8. I haven't had any issues with them, nor do they seem abused.

9. Not so far.

10. No, and I'm always up to say Labyrinth should be a part of the pool, though it doesn't exactly work with the system for ranking partly based on kill/death. (ie, you can die and kill way more than 5 ships in a game of laby.) I really think people hate Dunes just to hate on it. I hate Duel at dawn, but we've played it more then any map so far and I can't complain. Pick a strat, use it. 

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