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Countering Blender Goldfish
Crafeksterty:
Continues gattling fire on the front of a godlfish gun is always a good thing.
If you have a Light carronade, 2 heavy clip shots or 1 is enough to take out the heavy gun.
Artemis guns as stated, but not junker. Junker has a big baloon.
Ships that counter it well are squids with carronade and flamer. Your gonna get shot, but you bring them down to a panic.
Spire with a carronade will outgun the goldfish no matter what, make sure to tell the crew to be firing instead of repairing. You can also bring a Lumberjack with arteimis and a hades. Difficult build but works very well. You can also Bring a Hwacha.
Galleon with a set of hwacha and carronade themselves works very well. Not the best but a head start in terms of who sees who first is advantagous.
Dont forget to bring drogue chute on ships you want to stay up while the gunners gun their gun down.
In the end, i fear hwacha fish more than Carrofish because how the carronade forces them to use only the carronade at all times. This limits the goldfish generaly. So ships with good disabling power will always win back.
IvKir:
To all this i add one more thing. Use terrain and map. Goldfish can kill you balloons only up front, so everything, that can outmaneuver it will have advantage in difficult terrain.
vyew:
Weaknesses of the Goldfish:
-Exposed balloon
-Flimsy armor
-1 light gun on each side
-No guns behind
-Only 1 front Heavy gun that is very exposed
Weaknesses of the Heavy Carronade:
-Can't shoot down
-Very inaccurate without Heavy Clip and thus effective range is actually less than the maximum range
-Not very long maximum range either
-It's a Heavy gun, so it's easy to hit and takes a while to rebuild
Set up your ship to attack one or more of these weaknesses and you should be fine!
(Easiest way is to take a Pyramidion since the front of its balloon is armored except for some small exposed areas)
HamsterIV:
Artemi don't shoot upward, so once you have been hit by a carronade they are effectively useless. Gat/Morter is your best bet for fighting your way out of the situation. Both guns have a decent vertical elevation so they can shoot the blender fish once you drop below it's gun arc.
Here is how to handle balloon loss from a blender fish:
Ask your ally for help - A blenderfish is about divide and conquer. It can not score a kill against two ships working together.
Pick your landing spot- The moment you loose balloon, you must pick where you will make your stand. Ideally it should be a flat piece of ground so your ship will not bounce around too much from ground impacts. If you are feeling confident try and maneuver to a spot where the blenderfish might collide into a level artifact as it follows you in.
Cut your throttle - When you hit the ground (and you will) the more forward momentum you have the more damage your ship will take. lessen the impact by halting lateral movement when you are over a good spot.
Turn gat morter to face the target - self explanatory
Help with repairs and use pilot items to mitigate the dammage- once you are on the ground it is a race to kill your opponent before the ground kills you. You can prolong the race with impact bumpers, drogue chute, or helping with repairs.
Things not to do:
Go full repair - unless you are certain your ally is going to sweep in and save the day have at least one person shooting that blender fish at all times. Knocking out the gun will give you more time and draw enemy engineers off hull repair.
Attempt to lift off the ground - Once you hit the ground you are there untill the blenderfish dies or gets scared off. Attempting to get altitude will only result in a harder fall back to the ground. sitting on the ground making minor contact will do less damage over time thanrising up 5-10 meters and crashing back.
Throttle up your ship - horizonal speed while on the ground will increase the damage your ship takes. Moving horizontally should be use only if you are about to get goomba stomped.
RomanKar:
Snipe the carronade. That is all.
PS Use Drogue Shute.
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