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Countering Blender Goldfish
Sonaes:
Hi there!
In my games today we encountered a heavy carronade goldfish with a really good pilot and gunner. Obviously resulting in permanently dead balloons and everything.
It got quite frustrating so we tried different tactics to try and counter it. Last attempt was artemis junker , but i think being on paritian meant that it didnt really work out.
Im wondering if there are any good tips or strategies i should know that help me counter those incredibly annoying ship setups? It doesnt suffer from lacking damage on the small carronades, can literally oneshot your baloon and does enough damage to even get dangerous on the hull.
Imagine:
Drogue Chute (I think that's how you spell it?) helps quite a lot, minimizes the speed at which you fall.
Pyramidions are also a pretty good choice to take against them as quite often the carro hits will also hit the hull covering the balloon, forcing 3-4 shots from the carro to be shot before the balloon is taken down; given how long the reload time is you can often kill a fish during that time.
Keeping yourself at long range is often an option as well, artemis/hades/light flak is good. Sticking a merc somewhere can also solve your problems, provided you hit the right component with it.
Heavy Carronades also do poorly in vertical arcs, so being above the level of a blenderfish will do wonders.
That having been said, yeah, on Paritan Blenderfish are ruthless. They're also pretty good on Duel at Dawn, ok on Canyons depending on where the fight takes place, but don't really do as well on Fjords or Dunes.
Omniraptor:
Be a spire with an artemis and lumberjack.
Dutch Vanya:
Anything that kills them before they bring you down to the ground.
Kyle Zephyr:
There's very few hard-set counters to things. It's all relative to how good a shot you are and how good the pilots are. It sounds like anything that could effectively disable the carronade would give you the edge you need.
Heavy shot hwacha rounds can do a lot of damage, if you can get an opening against the ship. Hit it from the side or front and you're almost guaranteed to knock out the carronade. Plus, it's got longer range.
On a more open map, lumberjack is also a possibility, but that implies that you don't mind keeping him down from afar. Plus lumberjacks are notoriously difficult to shoot.
Drogue shoot combined with impact bumpers would definitely slow and soften the fall.
As mentioned above, a good merc shot would do the trick as well. If you can get close enough, flamers would also do the trick of disabling the carronade. But in that case you could also use a gatling gun with incendiary rounds. Those all require that the foe not have chem spray up on the foregun, though. So that could be a bit of a problem.
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