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It's The Clawwwwwww!

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RearAdmiralZill:
No one using claw properly (minus a few situations) leaves it on long enough to damage their engines to that degree. Pyra does, but the engie has easy access. More claw damage makes the engie stay there, neglecting hull. Junker? Yea no. You can do a 180 in like 3 seconds. Spires have their own problems, and I cant justify any argument saying a spire will suffer when its already bad. Galleons have to leave it on longer, but there is an engineer right there. They are a big reason I don't want to lessen the power of claw, instead upping the cost. Mobulas benefit more from the boosted acceleration. They turn faster then pyra's once they hit max turn speed. Mobula's are also very much a kill first, repair later ship. The pilot has to mitigate damage vs relying on his engies to just be there to fix it.

Sammy B. T.:
TIL myself and Frogger don't use Claw correctly.

RearAdmiralZill:
Throughout this thread you and me disagree about claw, and that's quite alright. We all have our opinions. Perspectives are needed.

I'd really love to test out claw changes in the many flavors listed in this thread. I really do believe it'll solve a lot of issues with ships reliant on their mobility, while giving a better foundation from which to test buffing ship mobility stats if needed.

Crafeksterty:
I have to go back to saying that its other tools that need more love for claw to be a conflicting choice again.

But buffing Hydro or Vent May make ships like the mobula (Or just mobula) Way too strong.
I feel like, drogue chute, impact bumpers need a reasonable buff.

Hydro or Chute vent needs a slight buff. A buff that decreases a bit on the damage. Or how it works.
Maybe. But the answer lies on other tools rather than Claw.

Frogger:

--- Quote from: Crafeksterty on July 18, 2014, 02:55:56 pm ---But buffing Hydro or Vent May make ships like the mobula (Or just mobula) Way too strong.

--- End quote ---

Honestly, I feel like that would be a welcome buff for the mobula. Outside of very specific applications on open maps (particularly Dunes), I don't think it is a terribly effective ship. It's far too easily countered by a wide variety of builds and tactics. Given the relative difficulty of repairing its balloon, a slight reduction in balloon tool damage would be a nice improvement.


--- Quote from: Crafeksterty on July 18, 2014, 02:55:56 pm ---I feel like, drogue chute, impact bumpers need a reasonable buff.

--- End quote ---

I think Drogue Chute is in a good place, but I agree Impact Bumpers could definitely use some love. To make them really viable, I'd consider decreasing the -60% engine output considerably. They are otherwise far outclassed by many other tools in terms of overall utility.


--- Quote from: Crafeksterty on July 18, 2014, 02:55:56 pm ---But the answer lies on other tools rather than Claw.

--- End quote ---

Agree 100%. My overall concern is that by reducing opportunities for tool usage, you make the pilot game less creative and less interesting overall. Instead of nerfing PC and making the game even slower, let's create more possibilities by slightly buffing other tools.

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