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It's The Clawwwwwww!
Dementio:
I do believe somebody is underestimating the mobula a bit. Tactics, of course, can beat every ship.
I actually am against decreasing the damage hydrogen does. I use this very tool to destroy my balloon to go low really fast, if my balloon has enough damage, ON THE MOBULA.
Chute vent might require a bit of love, it only works so well for so many ships.
Even though creating new tools takes some time and effort for MUSE, I also agree that more possibilities could remove the phoenix claw from a few pilot loadouts.
Queso:
Pilot tools are going to see some love soon. The tar change in the next patch (and up in dev app now) is a bit of a preview of things to come.
RomanKar:
Make PC have a activate, then a cooldown. Let's say it works for like 3 seconds, then goes on a 15 second cooldown.
Honestly, I think all pilot tools should have a cooldown just like repairing stuff.
You get the effect, which lasts a certain amount of time, does a certain amount of damage, then goes on cooldown, and no other pilot tools can be used until that cooldown expires.
This way, ships would actually have the stats they were given for most of a match rather than having some sort of buff on most of the time. It would also make buffs much more effective and increased the need for more crew cooperation and communication.
Of course, engines wouldn't suffer near as much and the main engi on a pyri could get really bored, or just a lot less dizzy.
Sammy B. T.:
So no more burning across the map, pulling long pc turns, using drouge long term to combat, or using impact bumper in a preventive fashion? Most tools in this game do not operate in small timed bursts, why do we need to drastically change the game to make it like that?
RomanKar:
Why do you have to use drastic amounts of piloting tools in order to pilot effectively? As it stands now, Pilots should get one less item to loadout, get the PC buff and engines should slowly take damage. What's the point of having base turning stats if every pilot worth a damn is gonna be using PC when they need to turn? PC should be able to be bound to the same keys as turning left and right as it stands now.
Furthermore, the Squid is the boat that gets hit the hardest by the ubiquity of PC. Other ships are gonna turn better, so you don't have the edge you're supposed to. And the Squid is by far the hardest ship to maintain engines on. IMHO, if you simply take PC out of the game, the Squid would instantly become a better more competitive ship.
Now does it seem right to anyone that a ship gets an indirect nerf simply because PC has to be taken to be a decent pilot?
For every upside, there has to be a downside. Tar had this problem, that Sammy knew better than most and exploited it for quite some time. PC has no downside, none, and it really can't be argued otherwise.
It skews ship balance. And if everyone is always using it, why does it need to be there at all? Just give every ship a buff in turning and get rid of it.
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