Main > Gameplay

It's The Clawwwwwww!

<< < (14/23) > >>

Queso:
Replace all armor with super thrusting rockets. Got it :P

Frogger:
I know I am in the minority here, but I personally do not think claw should be touched. I disagree with the characterization of being able to use it without consequences. As a heavy user of pilot tools, I find myself almost always on the verge of burning out my engines, having to constantly check their status in the middle of an engagement and coordinate with crew engine repair vs. firing opportunities. I think that reducing the frequency with which a pilot can use their tools would only further contribute to the slowing (and dumbing) down of the game, which at this point is undesirable.

However, I do think that there is some merit to the critique that Phoenix Claw is over-represented in the typical selection of a pilot's tools. To address this, instead of nerfing claw I would consider de-nerfing some of the other tools, particularly the balloon tools. I know many will disagree with me, but hydrogen in particular damages the balloon to such an extent (at least in my experience) that any competent pilot aware of their situation can quite easily evade any sort of a hydrogen ambush with a vertical dodge of their own, due to the loss of standard vertical mobility on the hydroing ship. If hydrogen did not cause so much damage to the balloon, this sort of evasion would be much more difficult and hydrogen would be more desirable as a tool (at least to me).

Echoez:

--- Quote from: Frogger on July 17, 2014, 08:27:47 pm ---However, I do think that there is some merit to the critique that Phoenix Claw is over-represented in the typical selection of a pilot's tools. To address this, instead of nerfing claw I would consider de-nerfing some of the other tools, particularly the balloon tools.

--- End quote ---

Agreed, I find myself that Hydro is too slow sometimes and the damage it does is barely worth it, that and Vent will always be faster thanks to gravity as well, either speed up Hydro by a long shot or reduce the damage it does to the balloon, would go a long way. Though I think both vertical movement tools need to be faster instead of doing less damage.

Also, instead of nerfing Phoenix, why not take this idea about a tool that damages armor to make even sharper turns? Would be something like the Moonshine equivalent of pheonix claw.

RearAdmiralZill:
Buffing balloon tools will do nothing save from make engagements longer because you're too busy breaking your own gun arcs to avoid ships with current claw. That's the problem now. Ships can use claw in its current form with 0.1% consequence. It simply doesn't make you pay enough for the enormous boon it provides, especially to ships that are meant to suffer with slower turning. Faster ships pay for it by being forced to constantly dodge instead of shooting the enemy to kill them.

Introducing new tools that do the same thing differently won't fix a tool that is already broken. People will simply use the broken tool.

Sammy B. T.:
While you are probably underestimating the damage long term PC does to engines you are entirely discounting losses due to repairs. While the Pyra has the main engi who is already next to engines, ships like Junkers, Spires, Galleons, and Mobulas represent major losses in firepower when engines need repair. Personally my use of PC has made my most value crew be my top deck engineers for my Junker as they have to know when to repair my 50% engines or be ready for the kill.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version