Main > Gameplay
Spire Changes?
Sammy B. T.:
--- Quote from: GeoRmr on July 03, 2014, 12:24:39 pm ---
--- Quote from: Tropo on July 03, 2014, 07:37:38 am ---games got the best balance i have seen in a long time and i think the spire is good in that balance more hull amour would be great but its not really needed
--- End quote ---
Can we count on SAC taking it to some competitive games then?
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Did I just salute a Rydr? What is this world coming to?
But as Wund said, the Spire stops being overly effective the moment a hades is put into play both due to its large vertical size as well as its low armor.
Crafeksterty:
Thats why i belive a very good acceleration to the spires speed can make for dodging hades shots real easy.
And the turn speed turnt up :/
I am very scared touching the spire too much (hah) because i feel like it can quickly be too strong if we give it too much.
Also regarding the armor thing, armor and rebuild are tied for balance reasons but it can be changed.
More armor is just going to make the spire a bit too powerfull with the current set up it has now. 400 is over 50% of 650 (or 700) on the pyra. (Can someone give us accurate armor for each ship?) The junker has 800 i believe which the spire is the half of.
Increasing its lasting ability on a fight makes it too strong. You will always have to counter the spire with a disabling gun every time you see a spire if the armor is buffed.
Extirminator:
--- Quote from: RearAdmiralZill on July 03, 2014, 10:17:53 am ---
Also, can't health and rebuild be separately changed? Or is that only guns.
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https://gunsoficarus.com/community/forum/index.php/topic,4298.0.html
^^around the end of page 1 and some of the variables in page 2.
ALL components are dependent on the HP of the component.
Dementio:
Armor can be found here.
I believe if the armor was a bit higher the Spire could make more use of its strengh in terms of fire power. It has 4 guns that could be used continously, but it never gets the chance since the top 2 guns are ignored in favor of the instantly broken hull and the second engineer has to repair the balloon or the side engines, leaving only the gunner to handle the easily disabled front gun and the less useful side gun.
I feel like putting the hull back down and the balloon back on top would make the Spire's playstyle easier to handle for the crew. Can somebody tell me why the hull and balloon switched places at all?
The Spire always looked like a watchtower to me and thus it makes little sense to me to increases horizontal speed/acceleration for dodging, but I would like to see the increase in turning speed.
Mezhu:
armor +25% => spire legit
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