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Balance ideas for Pyramidion and Junker

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Queso:
What do you mean by fix phoenix claw? Phoenix claw being too good?

RearAdmiralZill:
Currently, one can pretty much leave claw on for quite awhile with little consequence.

As such, faster ships cant make use of their advantage since claw negates the weakness in other ships. It's most noticeable on pyras and junkers.

Wundsalz:

--- Quote from: RearAdmiralZill on June 30, 2014, 04:01:16 pm ---We could fix phoenix claw, and solve about every movement based issue with ships right now.

--- End quote ---
This. The claw levels all ships turn speed to an almost ridicolous degree. The pyra is the ship which benefits from this the most. Even a squid has got a hard time to stay out of a clawing pyras gun arcs.

Queso:
That is a good point. Hmmmm, claw nerf would definitely be interesting.

Hunter.:

--- Quote from: Imagine on June 30, 2014, 03:56:42 pm ---I mean, we could not nerf, rather strengthen other ships.

--- End quote ---
I second this:
Squid: Angle the starboard gun more towards the front, allows for more combination and usages.
Mobula: Balloon buff, Velocity buff
Galleon: Needs to be more enjoyable to fly, right now you can't see anything from the cockpit, it isn't maneuverable and isn't fast either.. Overall it is just boring to fly.. not sure what is within your limits to change.. maybe move the pilot seat? But I'm not sure, firepower wise it is balanced and good and does  it's job well.. just no fun to fly imo. Maybe a balloon buff would make see more action? Or a buff to it's guns angles (Hwacha vertical angles)
Spire: Movement speed buff.
I also think the Heavy Carronade needs a nerf or a Junker balloon needs a buff as as it stands the Junker is very easily countered and therefore is very unlikely to be seen. (Edit: As a core ship that is, it is still sometimes seen as a support ship)

Anyway, this is just a short draft of my ideas.. feel free to comment and criticize!

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