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Balance ideas for Pyramidion and Junker
Omniraptor:
I agree that the junker is definitely too tanky because of the hull-repair sweet spot.
Captain Smollett:
--- Quote from: Omniraptor on June 30, 2014, 07:32:31 pm ---I agree that the junker is definitely too tanky because of the hull-repair sweet spot.
--- End quote ---
The Junker is actually pretty well balanced and I hesitate to take away creative and skill based engineering tactics (as far as I'm concerned there are far too few already), it just turns a little too fast giving it almost permanent gun arcs and near instant weapon swaps. It would only need the slightest bit of turn nerfing to bring it in balance.
Pheonix claw has been OP and near mandatory for as long as I can remember.
I'm surprised no one mentioned an armor reduction for the pyra.
Dementio:
Nerfing the phoenix claw a little would solve the pyra issue, but other ships would be affected just as much, for example, a galleon would then take even longer to turn. In turn of this, the angular acceleration or even top speed should then be increased.
I believe an alternitive tool to the phoenix claw would be nice. The only reason why it is a "must have" is because no other tool gives you in any way similar advantages.
What I would request is a tool that accelerates your angular speed instantly. You would turn quicker, but in total relatively slow. I am not sure though how much more than the phoenix claw would be really used...
Junkers are tanky, yes, but if you weaken it in any field you might accidentally get a galleon with lower armor/hull or a spire with less fire power. Removing that "sweet spot" fur hull repairs should nerf it enough since it would make the gungineering game harder while in combat.
Personally, I would want the "old" squid back...
Spud Nick:
Maybe we can give repair sweet spots to the other ships. The Squids top engines can be made easier to hit from the bottom, The Goldfish could have a ramp connecting the main engine to the lower engines. And the Galleons main engine could be made easier to hit from the lower deck.
Argus Finkle-McGraw:
As I making engine repair and chemspray rounds on a pyra I was thinking it was one of the easier ships to repair the engines on. I thought one way to nerf pyra a little would be to either raise or block off the main engine such that it can't be reached from between the other two engines.
However, I could also get behind Spud Nick's suggestion as it's much more upbeat
--- Quote from: Spud Nick on June 30, 2014, 09:56:39 pm ---Maybe we can give repair sweet spots to the other ships. The Squids top engines can be made easier to hit from the bottom, The Goldfish could have a ramp connecting the main engine to the lower engines. And the Galleons main engine could be made easier to hit from the lower deck.
--- End quote ---
I don't think junkers need much of an adjustment
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