First thing to note: I am obviously not a common forum poster. However, I am sick and tired of having games ruined by that one guy that doesn't respond. It's one thing if someone is chasing an achievement or doesn't agree with a captain on how to run a certain build. I get that, I don't want to punish that kind of independent thinking. However, the kind of situations we're dealing with are not those in which people disagree, and in my experience the people who use chat abusively are also not the single biggest issue, especially when I can simply mute the people that annoy me. It's those situations in which they simply don't respond at all. How will a CA fix that? How will a mod fix that?
For starters, I'd love to have access to CA's more quickly. I want to be able to type in global "is a CA handy?" and get immediate response. However, at 12:00am Pacific time, that's not the case. And even then, what can a CA do when someone does not respond to any communication AT ALL.
In all seriousness, this is the single most common problem I've seen: people don't respond, and it's the single most prominent reason why matches don't start faster. Matching people by skill level won't make it faster because, as we're all aware, this community is celebrated for the way it embraces new players mixing with old players and having everyone co-learn. It's when people are not communicating or they are fighting at each others throats while refusing to just go somewhere else that things go awry (more commonly, the former).
This is why I make these two suggestions, each of which to be necessary to the other and something derived from democracy, which even pirate ships organized under:
1: A vote kick
It's simple, it's called on by a captain, but no one votes until another captain (maybe two, or all) approve. Then, crew members on the aforementioned boat (or perhaps the whole team's crewmembers) will vote for the kick. Before all of that can happen though, a specific charge must be associated with the kick. "unresponsiveness" "trolling" "abusive language" "uncooperative" for example. But these charges have to be set in stone and described similarly to the report system as it exists now.
2: Impeachment
Just like a vote-kick, but for the captains. A crewman calls a vote, 2/3 or 3/4 of crew members approve (maybe just 1 half, even), then 1 or 2 captain approves (depends upon lobby size, I imagine. I can see 1 captain approval going awry in a 3v3 or 4v4). This is meant for that one guy that joins and grabs a captain seat, insists everyone ready up but has not addressed his crew and has brought a bunk loadout. It might occasionally apply to the guy chasing the harpoon achievement, but I'll admit that when I was chasing "Destroy 100 parts on a harpooned ship", I and my crews were frustrated and I'm not convinced I blame anyone who would have wanted to impeach me in lobby for it. I was lucky though, because there were a lot of people who were on board to knock that sucker out with me and I was grateful for it.
I believe it was the economist Milton Friedman who argued against systems that depend upon "the right man being in charge". This is the problem with the CA/Mod system. At the same time, I think that opinions voice against vote kick functions are well founded. I think the solution is to develop a system in which a kick will take actual effort and conviction to achieve, but only requires those members of a lobby to make happen. I see no reason to believe that CA's and Mod's are solely capable of handling the problems of the community, but I do want to include them, even if only in some figure-head type of capacity.