A cloaked man has taken now vows of allegiance here, but serves only by their own will, on their own time, by their own choosing. The Black Cloaks are no guild or clan. The Black Cloaks are a mercenary team, made up from free contractors, members of any and all clans, and ruled simultaneously by democracy and chaos.
I am looking to start a structure within the competitive scene which draws in players for no other reason than to play the game and win glory in tournaments. The choices are made by it's members and elected leaders. Beyond that, players are free to do what they wish. There is no need to remain tied to the organization in any way. There are no clan tags, no feuds with other groups, no preference for any clan. The group exists only to have fun in tournaments, with players who may otherwise not be able to build a team or join their clan's official team.
The Black Cloaks have little in the way of structure, but what I imagine is outlined here. A two leader system would apply only to specific tournaments, with commanders sharing equal power, and voted upon by all players wishing to play for the Black Cloaks in a specific event or tournament. Each signed up player gets two votes, which must be for separate players. These two elected commanders select the final rosters for that event only. They have complete autonomy over the event they are elected for, and may choose to not put themselves on the roster. Irreconcilable differences will be voted upon by the complete list of players signed up for the given event.
In each event we are unique. If there is no glory to be won, we cease to exist. If we collapse in on ourselves, so be it. If we change in form or nature or rule, it is up to the players to decide.
This is not a recruitment thread, for no members are permanent. I am only here to measure interest in the idea. What we do with it is really up to everyone. So... who wants to take the skies one night and disappear the next?