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Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around

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N-Sunderland:
I'd have to test to see which one is quicker.

Though really it's intended more for when you're already on the bottom deck anyways and you need to quickly hit the main engine... I'm sure there's a situation where that'd be needed.

Echoez:

--- Quote from: N-Sunderland on July 31, 2013, 03:50:25 pm ---I'd have to test to see which one is quicker.

Though really it's intended more for when you're already on the bottom deck anyways and you need to quickly hit the main engine... I'm sure there's a situation where that'd be needed.

--- End quote ---

I'm quite certain that by the time you reach the point of engines being damaged severely, your hull be under heavy pressure already so I don't think that jumping of the ship is realy clever, but might help in other occasions x3

N-Sunderland:
Yeah, as I said it might be useful in the occasional, rather weird situation. Maybe if your captain's kerosening and something's gone wrong with the top deck gungineer (not responding/loading in after DCing/etc.)

Keon:
Also, if you remember the goldfish mount hull trick you can do the same using a spire by standing on the heavy gun. Much much less useful.

N-Sunderland:
So in 1.3.1 the Mobula engine run has been made significantly easier. The rails by the engines now have proper collisions boxes, and the tall ledge at the back now has struts next to it that can be jumped on to get up. Getting all three in one go takes about 5-6 seconds.

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